Oskar Helcral, Male Dwarf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is cut close to his head. He has a tattooed face.
Personality: Oskar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Born in a small village he learned the ways of the warrior from his mother. Through the years after Oskar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Oskar's mother didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.
Motivation: An old rival family wants him found; and to unite with his sister
Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Slave, Family. Occupation: Painter
Voice: Spanish accent
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 21 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 16 (+3) | 14 (+2) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 pp.
Fonkin Quillsharpener, Male Gnome [Permalink]
Personal [hide]
Description: He wears bulky blue painted plate armor. His red hair is smooth and relatively long. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Fonkin lived on a farm with his mother, near the main road leading to a nearby town. He made a point of taking high paying jobs and getting most of it up front. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: He's looking for his big break; and to unite with his sister
Flaws: Ugly, Antagonistic. Bonds: Slave, Family, Adventurer. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 11
Hit Points 105 (12d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 17 (+3) | 18 (+4) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Sylvan, Ignan, Aquan, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
Possessions: 400 pp. Peridot (30 gp). Zircon (30 gp). White opal (1300 gp). Malachite (5 gp). Eye agate (5 gp).
Left-Handed In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has gray fur. His eyes, though not visible through his cowl, are hazel.
Personality: Cocky and sure of himself, he believes he is the best Ruler born in the past three hundred years. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He became a Ruler soon after.
Motivation: Further expansion of business.
Ideals: Gifted. Bonds: Rich, Job, Family, Military. Occupation: Ruler
Voice: Rolls R's
Attributes [hide]
Medium (5'6") Tabaxi, Chaotic Good (CR 14)
Armor Class 12
Hit Points 107 (14d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +8
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 16 | 0 | 2 | 1 | 1 | 0 |
Possessions: 6000 gp. Chalcedony (30 gp). Red-brown spinel (110 gp). Carnelian (30 gp). Banded agate (9 gp). Star rose quartz (30 gp). 1 Medium magic item.
Uthemar Selevarun, Male Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He wears his golden hair down. His eyes are likewise green. His teeth are white and perfect.
Personality: Cocky and sure of himself, he believes he is the best Sculptor born in the past three hundred years. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He's also a talented Beggar, but doesn't like to broadcast it.
Motivation: Further expansion of business; and he's looking for his big break
Bonds: Attractive, Job, Adventurer, Slave, Religious. Occupation: Sculptor
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Elf, True Neutral (CR 6)
Armor Class 13
Hit Points 37 (6d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 7 (-2) | 12 (+1) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Abyssal
Attacks Melee +5 / 2d6+2, Ranged +6 / 2d6+3, Grapple +3
Possessions: Zircon (20 gp). Smoky quartz (20 gp). White opal (1100 gp). 1 Superior lock. 1 Masterwork manacles. 1 Simple lock. 1 Average lock.
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