Naeris Ariessus, Male Elf [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is wearing colorful clothing, dressed as a Architect. His moppish blonde hair is in a traditional bowl cut. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. Further he is a bit of a stoner and is frequently out of it.
History: Naeris was born the youngest of three triplets. When Naeris reached his early adolescence his Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He's since become an addict/alcoholic.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and an old rival family wants him found
Flaws: Addict, Hedonist, Greedy. Bonds: Family, Military. Occupation: Architect
Voice: Boston accent
Attributes [hide]
Medium (5'0") Elf, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 | 0 |
Possessions: 9000 cp. Sard (20 gp). Jet (40 gp). Lapis lazuli (9 gp).
Alberich Burrowfound, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of tridents on his belt, each one with a topaz on the hilt. His hair is chestnut and very short. His hazel unseeing eyes seem to look past you.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. As long as the job gets done he does not care how it got done.
History: Gifted from a young age, Alberich studied abroad. After coming to the age of reason, Alberich took it upon himself to study the psionic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted psionic powers by his dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 9
Hit Points 68 (12d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 10 (+0) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Dwarven, Aquan, Auran
Attacks Melee +6 / 3d10+2, Ranged +3 / 3d10-1, Grapple +6
Possessions: 400 pp. Red garnet (60 gp). Eye agate (16 gp).
Hoshgrish Fawcett, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses like a well dressed Slave Trader does. He carries with him a set of bastard swords, each one with a amber on the hilt. He only wears one on his belt and the other on his back. His hair is long and auburn with streaks of black, and is pulled back with small black clips. His beard is black, braided, and well cared for. He has a dull look in his amber eyes.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He always tries to repair and not replace. It was this mentality that drove him into the Slave Trader business.
History: Sold as a small child to a wizard, Hoshgrish was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He worked as a nervous Slave Trader and found it very stressful. He now owns his own business.
Motivation: Further expansion of business; and balancing his hectic life and new slave trader responsibilities is difficult
Ideals: Fighting, Persistence. Flaws: Disease. Bonds: Job, Mentor. Occupation: Slave Trader
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'5") Half-Orc, Lawful Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 2000 sp. Fire opal (1000 gp). Red-brown spinel (70 gp). Tourmaline (70 gp). Freshwater pearl (13 gp).
Thorin Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is generally shirtless and showing off his tattooed chest. He is an epitome of beauty. His blonde hair is lengthy and is close to two feet long. He has a dull look in his violet eyes.
Personality: Thorin is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: He was born to a criminal king-pin and mafia family When Thorin reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He became a Guard soon after.
Motivation: He feels that his past leaves him morally obligated to help.
Ideals: Extrovert. Flaws: Insane. Bonds: Attractive, Criminal record, Military, Job. Occupation: Guard
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 12)
Armor Class 9
Hit Points 66 (12d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 17 (+3) | 18 (+4) | 10 (+0) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Halfling, Abyssal, Gnoll, Goblin
Attacks Melee +7 / 3d10+3, Ranged +3 / 3d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 4 | 4 | 4 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1000 gp. Golden yellow topaz (200 gp).
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