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NPC Generator

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Advanced [show]


Watson Deephollow, Male Halfling [Permalink]

Personal [hide]

Description: He is a mite stocky and wears many layers of old clothing at all times. His black hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. When he's not drinking or sleeping the drinks off, he's doing painting.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got money to start a business from the gang present in town. He is greatly indebted to them.

Motivation: An old rival family wants him found; and he feels that his past leaves him morally obligated to help

Ideals: Artistic. Flaws: Ugly. Bonds: Poor, Criminal record, Debt, Family. Occupation: Priest

Voice: growls and snarls, animalistic

Attributes [hide]

Watson Deephollow, Male Halfling Barbarian 6
Small (3'2") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 57 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)14 (+2) 14 (+2)15 (+2)
Skills Arcana +5, Investigation +5
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Abyssal
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 4000 sp. Black opal (700 gp). Alexandrite (600 gp). Jasper (30 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Krimmon Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'3". He is generally shirtless and showing off his tattooed chest, and his gloved hand is found clutching a greataxe. His tied-back hair is chestnut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: He was born to loving parents in a slum to the east. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Further expansion of business; and he has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer, Job. Occupation: Ruler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Krimmon Kettlewhistle, Male Halfling Rogue 3
Small (3'3") Halfling, Chaotic Good (CR 3)
Armor Class 15
Hit Points 16 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)18 (+4) 13 (+1)13 (+1) 11 (+0)15 (+2)
Skills History +3, Investigation +3
Senses Passive Perception 10
Languages Common, Halfling, Draconic
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Eiravel Perceval Burke, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is generally well dressed albeit a few years behind the times. His black hair and beard is wavy and long. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He snorts whenever he laughs or is feeling confident. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in the south to a Merchant, Eiravel learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He is terrified, and will act out of fear; and wants to raise his children well

Ideals: Philantrophist. Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Eiravel Perceval Burke, Male Half-Elf Rogue 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 27 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)11 (+0) 13 (+1)16 (+3)
Skills Acrobatics +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3

Possessions: 500 gp.


Social Check DCs


Morg Clifford, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears long strands of amber and short violet dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His black hair is matted, messy, and big. His violet eyes dart around the room hyper actively observing anyone and anything.

Personality: Morg wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He also has developed a complete distrust of the Spice Merchant profession.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Spice Merchant again.

Ideals: Disciplined. Flaws: Ugly, Mundane. Bonds: Rich, Job. Occupation: Architect

Voice: Boston accent

Attributes [hide]

Morg Clifford, Male Half-Orc Sorcerer 7
Medium (5'9") Half-Orc, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 25 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 13 (+1)14 (+2) 18 (+4)12 (+1)
Skills Insight +7, Perception +7
Senses Passive Perception 17
Languages Common, Orc, Giant, Elven
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366640

Possessions: 500 gp. Jasper (60 gp). Moss agate (8 gp).


Social Check DCs

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