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NPC Generator

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John Fawcett, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'5" and has a large grey mantle and cape that has been intricately interwoven into his brown robe. His left leg appears badly burned and disfigured. He has styled his black hair well, parting it to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He comes from a rich southern family. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Insane, Antagonistic. Bonds: Criminal record, Rich. Occupation: Actor

Voice: Cold and demanding tone

Attributes [hide]

John Fawcett, Male Human Ranger 1
Medium (6'5") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)12 (+1) 13 (+1)11 (+0)
Skills Performance +2, Persuasion +2
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 160 gp. 1 Masterwork Common Melee.


Social Check DCs


Flask Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is wearing the road beaten gear of a warrior. His clothes are grease stained in places. He has no fur. This amber eyed northerner is not easily forgotten.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Flask lived on a farm with his mother, near the main road leading to a nearby town. Aside from being a slave or a gladiator, there isn't much legitimate work for Tabaxis in Flask's homeland. Flask decided to take the middle way and become a bodyguard. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: To reunite with his old friends; and his relatives are trying to arrange a marriage

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Immigrant, Family, Adventurer. Occupation: Miller

Voice: Aggressive tone

Attributes [hide]

Flask Mirror, Male Tabaxi Druid 1
Medium (6'4") Tabaxi, Chaotic Good (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)10 (+0) 8 (-1)18 (+4)
Skills Arcana +2, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Habor Hope, Male Tiefling [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. He keeps his long blue hair kept up in a rat tail. His white eyes lackadaisically let the world flow into them.

Personality: He is business-like. He takes instructions and follows them to the letter. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Habor was born with his father's beautiful face. He was an apprentice working in his father's forge. He became a Performer soon after.

Motivation: Money/treasure.

Ideals: Professionalism. Bonds: Rich, Attractive, Job. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Habor Hope, Male Tiefling Adept 4
Medium (6'1") Tiefling, Lawful Good (CR 4)
Armor Class 11
Hit Points 17 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)18 (+4) 11 (+0)15 (+2)
Skills Arcana +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Infernal, Sylvan, Abyssal, Dwarven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1032

Possessions: 300 gp.


Social Check DCs


Odorr Whitby, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'0" southern man, he is dressed in earthy colors with a violet and green handkerchief worn on his right side. His silver hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature mace.

Motivation: A strong sense of loyalty to Half-Orc people; and he's looking for his big break

Ideals: Opinionated, Gifted. Flaws: Ugly, Racist. Bonds: Military, Adventurer. Occupation: Barrister

Voice: Scratchy, weak

Attributes [hide]

Odorr Whitby, Male Half-Orc Sorcerer 4
Medium (6'0") Half-Orc, Chaotic Good (CR 4)
Armor Class 13
Hit Points 16 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)10 (+0) 16 (+3)10 (+0)
Skills Deception +2, Insight +5
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1 Banded mail.


Social Check DCs

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