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NPC Generator

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Advanced [show]


Morg Roscoe, Male Half-Orc [Permalink]

Personal [hide]

Description: He is well dressed, constantly wearing a tan suit, red shirt, and white tie. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His head has been shaved. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He has always had a great fascination with Half-Orc culture. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born to a criminal king-pin and mafia family A freak accident while working with his Layabout father left him crippled. He used his abilities to trick people and travel the world for free.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he wants to meet his childhood hero

Flaws: Ugly, Racist, Disease. Bonds: Adventurer, Criminal record. Occupation: Banker

Voice: Timid voice

Attributes [hide]

Morg Roscoe, Male Half-Orc Barbarian 2
Medium (5'10") Half-Orc, Neutral Evil (CR 2)
Armor Class 10
Hit Points 20 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)16 (+3) 18 (+4)10 (+0)
Skills Religion +5, Stealth +2
Senses Passive Perception 14
Languages Common, Orc, Goblin, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2

Possessions: 290 gp.


Social Check DCs


Emerald Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has moderate length black fur. His skin is flawless and his copper eyes scan people very quickly.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is able to make almost anything out of random pieces of junk.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Emerald abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was granted martial powers by his dying sister.

Motivation: Money/treasure; and he wants to meet his childhood hero

Ideals: Optimist, Gifted. Bonds: Attractive, Rich, Adventurer. Occupation: Adventurer

Voice: Boston accent

Attributes [hide]

Emerald Wing, Male Tabaxi Barbarian 9
Medium (6'0") Tabaxi, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 90 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 16 (+3)17 (+3) 16 (+3)12 (+1)
Skills Deception +4, Religion +6
Senses Passive Perception 13
Languages Common, Sylvan, Elven, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2

Possessions: 14000 sp. Rose (20 gp). Jet (60 gp). Moss agate (9 gp). Coral (60 gp). Brown-green garnet (60 gp). Aquamarine (400 gp). Hematite (9 gp). Jade (60 gp).


Social Check DCs


Merihim Brilliance, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man wears a well pressed and immaculate suit (or dress) and is in decent physical shape. He has moderate length blue hair. He wears round tiny glasses practically rammed into his face.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Merihim lived on a farm with his mother, near the main road leading to a nearby town. He was an adventurer many years ago and he formed a blood bond with his Tiefling companion (his 'brother'). He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: An old rival family wants him found; and money/treasure

Ideals: Opinionated. Flaws: Fearful. Bonds: Family, Adventurer, Rich. Occupation: Miller

Voice: Gruff and masculine

Attributes [hide]

Merihim Brilliance, Male Tiefling Wizard 8
Medium (5'1") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 40 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +3, Performance +5
Senses Passive Perception 12
Languages Common, Ignan, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nadarr Argenthrixus, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His attire stands in sharp contrast to his warhammer, which is beautifully polished and possesses an ornate carving of a skull on it. His crest is rusty and curly. His eyes, though not visible through his cowl, are gold.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Nadarr took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Disciplined, Gifted. Bonds: Slave. Occupation: Tanner

Voice: Gruff and masculine

Attributes [hide]

Nadarr Argenthrixus, Male Dragonborn Barbarian 1
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 9
Hit Points 11 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 8 (-1)12 (+1) 14 (+2)12 (+1)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2

Possessions: Just what you see.


Social Check DCs

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