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NPC Generator

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Advanced [show]


Curran Elderberry, Male Halfling [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple brown line shooting up and back down. He carries a battered quarterstaff and tarnished hand crossbow as well. His auburn hair, when down, is lengthy. He wears an eyepatch.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. A true patriot, Curran would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born a particularly ugly child, much to the horror of his parents. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military. Occupation: Carpenter

Voice: Squeaky

Attributes [hide]

Curran Elderberry, Male Halfling Commoner 1
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 18 (+4)17 (+3) 8 (-1)10 (+0)
Skills Acrobatics +2, Intimidation +2
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Gnome, Elven
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Ur-Lasu Staurheim, Male Half-Orc [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tan shirt, with a white mid length shorts with white tights and flats, usually wearing a coat over them. His black hair is greying along the sides and has receded to reveal a widow's peak. His thin eyebrows rest above his beady hazel eyes.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Energy wise he seems alert and responsive.

History: Born to a poor family in the city he treasured whatever gifts he got. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Disciplined, Professionalism. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Animal Trainer

Voice: Speaks like tongue is numb

Attributes [hide]

Ur-Lasu Staurheim, Male Half-Orc Ranger 3
Medium (6'3") Half-Orc, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 11 (+0)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 11
Languages Common, Orc, Sylvan, Goblin
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 100 gp.


Social Check DCs


Ar-Baruk Atterton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has a moderate pudge and is not very fit. His hair is always cut to a buzz. His ears are large.

Personality: He is calm most of the time but flees social interaction. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A gypsy cursed him at a young age, leading to his ugly appearance. He has dedicated himself to building a better village for his children.

Motivation: A need for knowledge about a nearby landmark; and to reunite with his old friends

Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Poor, Adventurer. Occupation: Miner

Voice: Low range voice

Attributes [hide]

Ar-Baruk Atterton, Male Half-Orc Commoner 11
Medium (6'3") Half-Orc, Lawful Good (CR 11)
Armor Class 12
Hit Points 58 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 17 (+3)14 (+2) 16 (+3)11 (+0)
Skills Performance +4, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc, Giant, Gnome
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 240 pp. Jet (40 gp). Tiger eye turquoise (8 gp). Red garnet (40 gp). Emerald (900 gp). Moss agate (8 gp). Tiger eye turquoise (8 gp). Malachite (8 gp).


Social Check DCs


Gennal Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light black in addition to tight pants. His auburn hair is long and unkept. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He believes the world needs to unite to get rid of giants once and for all.

History: Gennal lived on a farm with his mother, near the main road leading to a nearby town. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has taken up leadership of the village's small militia in response to giants demanding more tribute than usual.

Motivation: Elven compassion; and his name or reputation has been wronged in the past by giants, and he desires to right it

Flaws: Ugly, Antagonistic, Racist. Bonds: Enemies, Family, Rich. Occupation: Assassin

Voice: Deep voice with rolling R's

Attributes [hide]

Gennal Iranapha, Male Elf Monk 8
Medium (5'0") Elf, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +5

Possessions: 400 gp. Iolite (50 gp). Aquamarine (1100 gp). Iolite (50 gp). Eye agate (11 gp).


Social Check DCs

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