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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Aramil Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy golden stubble. He typically wears a sleeveless long coat of deep black leather and dull brown iron scale mail. He has a hunchback. He is bald on top and has large golden tufts of hair around his ears. This blue eyed southerner is not easily forgotten.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He receives visions of the future at random moments

History: Aramil was born in the south. At a young age he loved to build and create. He has chosen to use the inheritance that was left to him frivolously. After a long history of fighting, Aramil and his spouse have recently divorced.

Motivation: He is greedy.

Ideals: Gifted, Persistence. Flaws: Ugly, Antagonistic. Bonds: Rich. Occupation: Brewer

Voice: Italian accent

Attributes [hide]

Aramil Martell, Male Half-Elf Expert 3
Medium (5'4") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 17 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 11 (+0)15 (+2)
Skills Athletics +2
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


William Brownrigg, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears a wide-brimmed hat to cover his moderate length red hair. His eyes are a pleasant amber.

Personality: He loves telling others what to do and how they should feel about things. Energy wise he seems alert and responsive.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Shepherd arts, while his mother instructed him in etiquette, music and courtly manner. Ostracized due to the arcane powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He wants to meet his childhood hero.

Ideals: Opinionated, Professionalism, Gifted. Bonds: Adventurer, Rich. Occupation: Shepherd

Voice: Scottish accent

Attributes [hide]

William Brownrigg, Male Human Monk 8
Medium (5'11") Human, Neutral Evil (CR 8)
Armor Class 12
Hit Points 63 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)8 (-1)
Skills Religion +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Draconic, Dwarven
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 120 pp. Sapphire pendant on gold chain (500 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Simon Gentry, Male Human [Permalink]

Personal [hide]

Description: A 5'11" western man, he wears many layers of old clothing at all times. His hair is black and curly. His gray eyes dart from person to person.

Personality: He does not believe in betrayal or weakness as things to be tolerated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born blind and as such lacked many opportunities for work. His martial abilities were realized during a raid on his village. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Justice, Gifted. Flaws: Ugly, Disease. Bonds: Poor, Criminal record. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Simon Gentry, Male Human Fighter 1
Medium (5'11") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)15 (+2) 18 (+4)12 (+1)
Skills History +4, Intimidation +3
Senses Passive Perception 14
Languages Common, Terran, Goblin
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 pp. Violet garnet (200 gp). 1 Masterwork Heavy wooden shield.


Social Check DCs


Gell Carlton, Male Half-Orc [Permalink]

Personal [hide]

Description: This exceptionally lanky man is dressed in an above average manner. His blonde hair is slicked back into a classic pompadour. His green eyes peer out from beneath his broad black hat.

Personality: Always inclined to offer people food he seems plenty friendly. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was raised in a forest tribe. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. After a long history of fighting, Gell and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Nature, Military. Occupation: Bowyer

Voice: Excited and jittery

Attributes [hide]

Gell Carlton, Male Half-Orc Sorcerer 7
Medium (6'10") Half-Orc, Lawful Good (CR 7)
Armor Class 11
Hit Points 39 (7d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)7 (-2) 8 (-1)11 (+0)
Skills Perception +2, Performance +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 gp.


Social Check DCs

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