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NPC Generator

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Advanced [show]


Burgell Loofollue, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'8" has a big stupid grin on his face most of the time. He wears a tight fitting grey shirt and pants. His auburn hair is matted, messy, and big. His eyes are a pleasant brown.

Personality: He is calm most of the time but flees social interaction. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Born in the south to a Mayor, Burgell learned a great deal about his father's area of expertise. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has worked as a Mayor like his father before him.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Shy. Bonds: Religious, Job, Criminal record. Occupation: Mayor

Voice: Smooth and feminine

Attributes [hide]

Burgell Loofollue, Male Gnome Druid 1
Small (3'8") Gnome, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 11 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 17 (+3)14 (+2) 14 (+2)9 (-1)
Skills History +4, Perception +4
Senses Passive Perception 14
Languages Common, Gnome, Gnoll, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 90 gp.


Social Check DCs


Modean Sage, Male Tiefling [Permalink]

Personal [hide]

Description: 6'8" and muscular, this northern man wears a fancy brown suit. He has styled his dark red hair well, parting it to the right. His otherwise smooth face is marked with small tiny scars.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a criminal king-pin and mafia family When Modean reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Being a Actor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Athletic, Justice, Logical. Bonds: Attractive, Criminal record, Military. Occupation: Actor

Voice: Scottish accent

Attributes [hide]

Modean Sage, Male Tiefling Barbarian 8
Medium (6'8") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 66 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)13 (+1) 18 (+4)11 (+0)
Skills History +4, Sleight of Hand +5
Senses Passive Perception 14
Languages Common, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Everard Gyula, Male Human [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down, and carries hand crossbows. His chestnut hair is lengthy. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He invites people to come help in his community garden.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Disciplined, Philantrophist, Gifted. Flaws: Insane. Occupation: Merchant

Voice: Aggressive tone

Attributes [hide]

Everard Gyula, Male Human Warlock 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 11 (+0)14 (+2) 12 (+1)12 (+1)
Skills Nature +4, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1221000

Possessions: 160 gp.


Social Check DCs


Zedaar Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tan vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his tan boots flare out at the collars, and is pretty ugly. His rusty crest is lengthy and is close to two feet long. His gold unseeing eyes seem to look past you.

Personality: Zedaar wants to be seen as a stoic, levelheaded, noble Warlock, so he tries to act the part. He does a good job, for the most part... He also is a firm believer in the manly ideal.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: To prove his worth to the world.

Ideals: Disciplined. Flaws: Ugly, Disease, Impulsive. Bonds: Slave. Occupation: Carter

Voice: Strong lisp

Attributes [hide]

Zedaar Grrrmmballhyst, Male Dragonborn Warlock 4
Medium (6'7") Dragonborn, Chaotic Good (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 13 (+1)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, History +4
Senses Passive Perception 10
Languages Common, Giant, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1232200

Possessions: 500 gp.


Social Check DCs

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