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Advanced [show]


Vanuath Amakiir, Male Elf [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He wears a yellow coat over a black low-cut shirt, and a Stetson hat upon his head. His golden hair is cut short. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: His relatives are trying to arrange a marriage.

Flaws: Ugly, Shy, Antagonistic. Bonds: Family, Job. Occupation: Banker

Voice: Italian accent

Attributes [hide]

Vanuath Amakiir, Male Elf Bard 5
Medium (5'0") Elf, Chaotic Good (CR 5)
Armor Class 14
Hit Points 28 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)19 (+4) 15 (+2)12 (+1) 13 (+1)10 (+0)
Skills Athletics +6
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +7 / 2d4+4, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12331

Possessions: 400 gp.


Social Check DCs


Charles Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair and beard is wavy and long. His brown eyes dart from person to person to random spaces in the air.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Charles is combative with any and all who dare try his patience in the slightest.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Charles abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Philantrophist, Justice. Flaws: Antagonistic. Bonds: Adventurer. Occupation: Mortician

Voice: Whispers

Attributes [hide]

Charles Siannodel, Male Half-Elf Wizard 2
Medium (5'4") Half-Elf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)13 (+1) 13 (+1)15 (+2)
Skills Arcana +3, Deception +4
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114200

Possessions: 50 gp.


Social Check DCs


Fonkin Cobblelob, Male Gnome [Permalink]

Personal [hide]

Description: He wears professional attire. He carries a battered longbow and tarnished crossbow as well. He keeps his silver hair in a flapper bob. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Fletcher born in the past three hundred years. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Fonkin was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. A gifted student he started as a Armorer, but he got bored and became a Fletcher. He ran away from his former home and has been making his living as a Fletcher for the past few years.

Motivation: Expand his business.

Ideals: Fighting, Extrovert. Bonds: Attractive, Poor, Job. Occupation: Fletcher

Voice: Smoker's lung

Attributes [hide]

Fonkin Cobblelob, Male Gnome Cleric 12
Small (3'5") Gnome, Chaotic Good (CR 12)
Armor Class 13
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 13 (+1)10 (+0)
Skills Athletics +7, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome, Abyssal, Terran
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 2000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Large well-done wool tapestry (100 gp). Fire opal pendant on a fine gold chain (700 gp). Jeweled electrum ring (4000 gp). Eyepatch with mock eye of sapphire and moonstone (700 gp). Gold and topaz bottle stopper cork (500 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Simon Alston, Male Human [Permalink]

Personal [hide]

Description: 5'4" and muscular, this southern man wears bulky brown painted plate armor. He has styled his brown hair well, parting it to the right. This amber eyed southerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He got into the Dyer business at a young age. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has worked as a Dyer like his father before him.

Motivation: To unite with his brother.

Ideals: Athletic, Disciplined, Opinionated. Bonds: Job, Family. Occupation: Dyer

Voice: Boston accent

Attributes [hide]

Simon Alston, Male Human Wizard 11
Medium (5'4") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 63 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)10 (+0) 14 (+2)11 (+0)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: Moss agate (7 gp).


Social Check DCs

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