Lone Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and is well dressed, but even with his fine clothing he looks run-down. His fur, while still mostly white, has prominent grey streaks. His skin is flawless and his amber eyes scan people very quickly.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: The child of a Healer, who enjoyed hunting, Lone was taken on many hunting expeditions. He took every job he could get his hands on, but the opportunities for Tabaxis in the north were limited. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He feels threatened by others.
Flaws: Antagonistic. Bonds: Attractive, Mentor, Nature, Immigrant. Occupation: Server
Voice: Spits words with contempt
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 4)
Armor Class 11
Hit Points 30 (4d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Druidic, Orc, Celestial
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 500 gp.
Five Hummingbird, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a black and green handkerchief worn on his left side. He keeps his black fur in a pixie cut. He has gleaming, smiling amber eyes.
Personality: Calm and collected, he is a well trained Marshal. Flattery will make him almost putty in your hands.
History: The child of a Ruler, who enjoyed hunting, Five was taken on many hunting expeditions. Five was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Five decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He tends to his Marshal job now, and dutifully fulfills any obligations he has.
Motivation: Seeks redemption.
Flaws: Selfish. Bonds: Job, Nature, Criminal record. Occupation: Marshal
Voice: Draws out vowels
Attributes [hide]
Medium (5'7") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 20 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 240 gp.
Kellen Silverthread, Male Gnome [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in violet turtlenecks beneath a brown coat with violet slacks. His silver hair and beard is wavy and long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is very quiet and rarely speaks above a whisper. He cannot resist a sob story and will often dote over anyone who has one.
History: Born in the east to a Banker, Kellen learned a great deal about his mother's area of expertise. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He ran away from his former home and has been making his living as a Banker for the past few years.
Motivation: He wants to meet his childhood hero; and balancing his hectic life and new banker responsibilities is difficult
Ideals: Philantrophist, Gifted. Flaws: Shy. Bonds: Job, Adventurer. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 10
Hit Points 25 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Gnome, Sylvan
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 400 gp. Zircon (60 gp). Eye agate (10 gp). Jet (130 gp). Jasper (60 gp). 3 Alchemist’s fire.
Patrin Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears just a grey suit. He has a penchant for wearing a ring with an oversized topaz on his right hand. His brass crest is thinning but still full. His gold eyes are passionate and lively.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He is harsh and unforgiving.
History: He was born into a rich family. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a greataxe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he has money and likes to spend it
Flaws: Antagonistic. Bonds: Rich, Criminal record, Nature, Adventurer. Occupation: Unemployed
Voice: Relaxed voice
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 15 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 14 (+2) | 16 (+3) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 16
Languages Common, Giant, Terran, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
Possessions: 130 gp. 1 Banded mail.
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