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NPC Generator

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Advanced [show]


Anverth Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses in white turtlenecks beneath a grey coat with green slacks. His brown hair is cut jaggedly and amateurishly. His blue unseeing eyes seem to look past you.

Personality: He is happy with his job as a Miner. He turns his eye from what people do, preferring to live and let live. The war was a terrible time for him, and Anverth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Carter father left him crippled. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Miner responsibilities is difficult; and expand his business

Flaws: Disease, Depressed, Mundane. Bonds: Job, Military. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Anverth Ironhide, Male Gnome Barbarian 3
Small (3'5") Gnome, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 42 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)12 (+1) 11 (+0)12 (+1)
Skills Nature +3, Performance +3
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Manfred Staurheim, Male Human [Permalink]

Personal [hide]

Description: He usually wears his yellow robe and has his whip always slung over his shoulder. He has a slight overbite and is overall scrawny. He wears his hair in dreadlocks. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Manfred hails from a village terrorized by drow. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He struck the Barrister job and began his own company from there.

Motivation: He is unsatisfied with his job.

Ideals: Disciplined. Bonds: Attractive, Job, Enemies, Criminal record. Occupation: Barrister

Voice: Soft and mumbly

Attributes [hide]

Manfred Staurheim, Male Human Wizard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 12 (+1)16 (+3) 8 (-1)13 (+1)
Skills Intimidation +3
Senses Passive Perception 9
Languages Common, Orc, Undercommon, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133100000

Possessions: 110 gp.


Social Check DCs


Ûkrom Asheton, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'7" southern man, he likes to wear blue tank tops with black pants. He wears a small hat to cover his moderate length blonde hair. His amber eyes dart from person to person.

Personality: Eccentric and domineering, Ûkrom will drive conversation. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Barbarian school at a young age so that he could practice his psionic talents. He's also a talented Masseuse, but doesn't like to broadcast it.

Motivation: He's looking for his big break; and he is unsatisfied with his job

Ideals: Extrovert, Entrepeneur, Gifted. Bonds: Job, Adventurer. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Ûkrom Asheton, Male Half-Orc Barbarian 4
Medium (6'7") Half-Orc, Lawful Good (CR 4)
Armor Class 10
Hit Points 41 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)11 (+0) 14 (+2)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d10+4, Ranged +2 / 1d10+0, Grapple +4

Possessions: 400 gp. 1 Bullseye lantern. 1 Simple lock. 1 Good lock.


Social Check DCs


Eberk Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a perfectly clean shirt and pair of pants. He has moderate length brown hair. His eyes are blue and catlike.

Personality: Eberk is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He takes great joy in being the best Tanner in town.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Dyer mother left him crippled. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep; and to be a dyer again

Ideals: Extrovert. Flaws: Disease, Insomniac. Bonds: Attractive, Immigrant, Job. Occupation: Tanner

Voice: High pitched, excited

Attributes [hide]

Eberk Brawnanvil, Male Dwarf Adept 2
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)11 (+0) 14 (+2)16 (+3)
Skills Religion +2, Stealth +5
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 320 gp.


Social Check DCs

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