Barendd Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His top hat is riddled with cuts and holes. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a ruthless business man, a trait he acquired from his father.
History: The child of a Priest, who enjoyed hunting, Barendd was taken on many hunting expeditions. Over the years he perfected his riding and shooting skills. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Adventurer, Nature. Occupation: Stableman
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 8)
Armor Class 11
Hit Points 80 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 19 (+4) | 17 (+3) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Draconic, Giant, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
Possessions: 130 pp. Blue sapphire (1100 gp). Deep blue spinel (1200 gp). Bloodstone (60 gp).
Nykkan Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He wears a red costume with the symbols of strength on his torso. His gold crest is lengthy and is close to two feet long. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his red eyes.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is a font of random trivia from the lore and stories he has discovered
History: He was born at the edge of vast desert. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying brother.
Motivation: Dragonborn compassion; and to share knowledge with the world
Ideals: Logical, Gifted. Flaws: Selfish. Bonds: Attractive, Nature. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 14 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 9 (-1) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Druidic, Auran
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 |
Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gomory Watson, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he wears rags and sports a simple walking cane. His brown hair is styled in orderly dreadlocks. He has brown eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He also has developed a complete distrust of the Hunter profession.
History: Born in the north to a Barkeep, Gomory learned a great deal about his mother's area of expertise. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He now spends his time doing works of charity.
Motivation: Obtaining odd cultural Human artifacts is his passion; and expand his business
Ideals: Joker, Philantrophist. Bonds: Poor, Job, Religious, Adventurer. Occupation: Barkeep
Voice: French accent
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 13 (+1) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 30 gp.
Vondal Morigak, Male Dwarf [Permalink]
Personal [hide]
Description: A plain young-adult man, he is dressed in a clean green cloak covering his clean studded leather. His blonde hair is matted, messy, and big. His fierce amber eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Junk Dealer. He enjoys reading and quiet.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Vondal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Vondal. He has set out to sabotage the competition.
Motivation: A rival would like him out of the picture; and he feels that his past leaves him morally obligated to help
Ideals: Logical, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Junk Dealer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 12)
Armor Class 11
Hit Points 96 (12d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 13 (+1) | 15 (+2) | 15 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling, Giant
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1
Possessions: 4000 gp. Chrysoprase (40 gp). Obsidian (8 gp). Golden yellow topaz (1300 gp). Tourmaline (150 gp). Iolite (40 gp). Malachite (8 gp). 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!


