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NPC Generator

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Advanced [show]


Pandjed Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: Runty and weak-looking, he has the majority of his body covered in plate. He has done his best to style his blue crest to look like a famous performer. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: Born in the east to a Apothecary, Pandjed learned a great deal about his mother's area of expertise. His childhood dream was to be a Dilettante, but he was a colossal failure. He inherited the family business which he has now maintained for 6 years.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Job. Occupation: Apothecary

Voice: Old Prospector

Attributes [hide]

Pandjed Clethtinthiallor, Male Dragonborn Adept 9
Medium (6'6") Dragonborn, Chaotic Evil (CR 9)
Armor Class 10
Hit Points 73 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 19 (+4)16 (+3) 12 (+1)19 (+4)
Skills Deception +7, Performance +7
Senses Passive Perception 11
Languages Common, Gnoll, Orc, Goblin
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12332

Possessions: 800 gp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (50 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Ombul Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear tan clothing when he does not wear armor, and carries shields. He has a small bristly mustache and wavy golden hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Aside from being a slave or a gladiator, there isn't much legitimate work for Halflings in Ombul's homeland. Ombul decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Disciplined. Flaws: Shy. Bonds: Attractive, Nature, Immigrant. Occupation: Fletcher

Voice: Strong lisp

Attributes [hide]

Ombul Strongbones, Male Halfling Ranger 4
Small (3'3") Halfling, True Neutral (CR 4)
Armor Class 14
Hit Points 29 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)13 (+1) 17 (+3)16 (+3)
Skills Religion +3, Stealth +5
Senses Passive Perception 13
Languages Common, Halfling, Elven
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 38000 sp. Coral (120 gp). Amethyst (120 gp). Carnelian (40 gp). Peridot (40 gp).


Social Check DCs


Modean Light, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 6'0", this man wears a lot of dark rich colors, with gold accents. He keeps his long black hair kept up in a rat tail. His eyes are gold and catlike.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born to a poor family in the city he treasured whatever gifts he got. Modean was born on a far western forest where he grew up under the tutelage of his mother, an expert Knight. He left for the west, certain he would find work there.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he is compelled to act according to his religious beliefs

Flaws: Greedy. Bonds: Attractive, Religious, Poor, Immigrant. Occupation: Knight

Voice: Jittery and nervous

Attributes [hide]

Modean Light, Male Tiefling Ranger 5
Medium (6'0") Tiefling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 10 (+0)13 (+1) 11 (+0)16 (+3)
Skills Intimidation +6, Nature +4
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 40 pp.


Social Check DCs


Emerald In the Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is very fat, and wears a tight fitting green shirt and pants. He has done his best to style his beige fur to look like a famous performer. He wears large thick round spectacles.

Personality: He is erratic and paranoid. He believes dire rats are coming to abduct people. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Born to a pair of adventurers, Emerald grew up listening to his mother's many stories. He made a point of taking high paying jobs and getting most of it up front. Due to his spouse's obsession with being a Tanner they were divorced and he won custody of their daughter. He worked as a Mortician, and he later adopted a second daughter.

Motivation: To unite with his sister; and his spouse's relatives view him with great suspicion

Flaws: Ugly. Bonds: Enemies, Rich, Adventurer, Family. Occupation: Mortician

Voice: Puts emphasis on the wrong words

Attributes [hide]

Emerald In the Storm, Male Tabaxi Cleric 12
Medium (5'6") Tabaxi, Chaotic Evil (CR 12)
Armor Class 14
Hit Points 83 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 14 (+2)18 (+4) 17 (+3)17 (+3)
Skills Intimidation +7, Persuasion +7
Senses Passive Perception 13
Languages Common, Druidic, Celestial, Gnome, Draconic
Attacks Melee +6 / 3d10+2, Ranged +8 / 3d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1565443320

Possessions: 1000 gp. Chrysoprase (80 gp). Iolite (80 gp). Obsidian (15 gp). Tourmaline (150 gp). Sardonyx (80 gp). Alexandrite (1400 gp). Blue quartz (15 gp). Black pearl (1400 gp). Eye agate (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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