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NPC Generator

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Advanced [show]


Leaf Of Winter, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a blue collared shirt and black pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His brown fur, when down, is lengthy. His eyes are likewise yellow. His teeth are white and perfect.

Personality: Leaf wants to be seen as a stoic, levelheaded, noble Paladin, so he tries to act the part. He does a good job, for the most part... He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in the east, but his parents moved at a very young age to the north. He took every job he could get his hands on, but the opportunities for Tabaxis in the east were limited. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he wants revenge against drow

Ideals: Disciplined. Flaws: Impulsive. Bonds: Attractive, Immigrant, Enemies. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Leaf Of Winter, Male Tabaxi Paladin 10
Medium (6'8") Tabaxi, Chaotic Good (CR 10)
Armor Class 12
Hit Points 71 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 10 (+0)14 (+2) 10 (+0)20 (+5)
Skills Athletics +8, Religion +6
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +8 / 3d6+4, Ranged +6 / 3d6+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Eye agate (6 gp). Bloodstone (20 gp). Red garnet (110 gp). Rock crystal (20 gp). Obsidian (6 gp). Freshwater pearl (6 gp).


Social Check DCs


Pikar Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His brown hair and beard is wavy and long. His face is scarred and worn.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born several months after his mother was called into army service. His mother was a soldier and died while he was still young. Pikar was left his mother's suit of armor and trained in its use and care. He has been helping groups of widows and orphans who have fled abusive spouses or lost their families to goblins.

Motivation: He wants nothing more than to rejoin the army; and wants to work out more often

Ideals: Athletic. Flaws: Ugly, Depressed, Impulsive. Bonds: Military. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Pikar Strongbones, Male Halfling Fighter 4
Small (3'4") Halfling, True Neutral (CR 4)
Armor Class 13
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 10 (+0)12 (+1)
Skills Persuasion +3, Survival +2
Senses Passive Perception 10
Languages Common, Halfling, Sylvan, Orc
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Manfred Ramsey, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. He is tall, broad shouldered and powerfully built. His white hair is cut short. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born to a criminal king-pin and mafia family His necromantic abilities were realized during a raid on his village. Being a Sculptor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable; and he feels the way he acts is they only way to get by in the world

Ideals: Joker, Gifted, Impeccable. Flaws: Shy. Bonds: Criminal record. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Manfred Ramsey, Male Human Adept 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)16 (+3) 15 (+2)13 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 12
Languages Common, Undercommon, Gnoll, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 100 sp.


Social Check DCs


Radomir Stoutman, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears clothing that is held on in multiple layers but all of it is in poor condition, and is pretty ugly. His tied-back hair is white. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a poor family in the city he treasured whatever gifts he got. A gypsy cursed him at a young age, leading to his ugly appearance. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Entrepeneur. Flaws: Ugly, Terse. Bonds: Poor, Religious. Occupation: Engraver

Voice: Farmer accent

Attributes [hide]

Radomir Stoutman, Male Halfling Sorcerer 13
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 12
Hit Points 39 (13d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)13 (+1) 16 (+3)10 (+0)
Skills Arcana +5, Religion +5
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136666

Possessions: 1 Medium magic item.


Social Check DCs

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