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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Ulblyn TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He usually wears his tan robe and has his shortbow always slung over his shoulder. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has moderate length black hair. His otherwise smooth face is marked with small tiny scars.

Personality: Eccentric and domineering, Ulblyn will drive conversation. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.

History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He now owns his own business.

Motivation: Marry his sister to traveling adventurers; and further expansion of business

Ideals: Extrovert. Bonds: Attractive, Family, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Ulblyn TellPenny, Male Halfling Paladin 3
Small (3'4") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 30 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 14 (+2)14 (+2) 13 (+1)10 (+0)
Skills History +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Dwarven, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 gp.


Social Check DCs


Godfrey Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears professional attire. His hair is black, silky, and of moderate length. His blue eyes peer out from beneath his small black hat.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Godfrey was raised in a hard working conservative environment. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He struck the Butcher job and began his own company from there.

Motivation: To prove his worth to the world; and he is unsatisfied with his job

Ideals: Athletic, Artistic. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Butcher

Voice: Smoker's lung

Attributes [hide]

Godfrey Tindall, Male Human Warrior 1
Medium (5'9") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: Large well-done wool tapestry (200 gp). 1 Healer’s kit.


Social Check DCs


Left-Handed Of Ebony, Male Tabaxi [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a brown tunic with red highlights, and long brown pants that bunch up around his shoes. He has wavy brown fur. His yellow eyes peer out from beneath his small brown hat.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Sold as a small child to a wizard, Left-Handed was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: He is content; and to find somewhere to settle down

Flaws: Antagonistic, Racist, Mundane. Bonds: Mentor, Criminal record. Occupation: Navigator

Voice: Smooth and feminine

Attributes [hide]

Left-Handed Of Ebony, Male Tabaxi Fighter 12
Medium (6'5") Tabaxi, True Neutral (CR 12)
Armor Class 15
Hit Points 102 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)20 (+5) 17 (+3)15 (+2) 15 (+2)16 (+3)
Skills Deception +7, Investigation +6
Senses Passive Perception 12
Languages Common, Orc, Gnome
Attacks Melee +4 / 3d10+0, Ranged +9 / 3d10+5, Grapple +5

Possessions: 300 pp. Black pearl (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Fargrim Helcral, Male Dwarf [Permalink]

Personal [hide]

Description: This tall, slender man wears a green vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his green boots flare out at the collars. His hair is red and curly. His otherwise smooth face is marked with small tiny scars.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born to a poor family in the city he treasured whatever gifts he got. Cursed with vampirism at a very young age, Fargrim has worked very hard to control his curse. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Flaws: Shy, Impulsive, Disease. Bonds: Poor, Religious. Occupation: Junk Dealer

Voice: Slow speaker

Attributes [hide]

Fargrim Helcral, Male Dwarf Barbarian 2
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)12 (+1) 16 (+3)7 (-2)
Skills Insight +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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