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NPC Generator

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Advanced [show]


Watson TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is always cut to a buzz. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Jeweler, Watson learned a great deal about his father's area of expertise. He dropped out of school before completing his studies. He was granted necromantic powers by his dying brother.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he'd like to take his coworkers down a peg

Ideals: Professionalism, Gifted, Logical. Flaws: Addict. Bonds: Job. Occupation: Jeweler

Voice: Rhymes sentences (sorry)

Attributes [hide]

Watson TellPenny, Male Halfling Ranger 16
Small (3'0") Halfling, Chaotic Good (CR 16)
Armor Class 13
Hit Points 85 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 13 (+1)12 (+1) 16 (+3)14 (+2)
Skills Animal Handling +8, History +6
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602211

Possessions: 3000 gp. Iolite (80 gp). Sardonyx (80 gp). Hematite (10 gp). Carnelian (80 gp). Malachite (10 gp). Alexandrite (500 gp). Brown-green garnet (50 gp). Azurite (10 gp).


Social Check DCs


Roger Kenley, Male Human [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. He is physically well-built. He has a very tight haircut. His gray eyes peer out from beneath his Stetson yellow hat.

Personality: He will rave to anyone who will listen. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in the north to a Herbalist, Roger learned a great deal about his father's area of expertise. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Logical, Fighting. Flaws: Insane. Bonds: Job, Adventurer. Occupation: Herbalist

Voice: Speaks in third person

Attributes [hide]

Roger Kenley, Male Human Warrior 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 12 (+1)17 (+3) 8 (-1)16 (+3)
Skills Arcana +5, History +5
Senses Passive Perception 9
Languages Common, Elven, Goblin, Auran
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4

Possessions: 50 gp.


Social Check DCs


Guy Horineth, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man is renowned for his bright brown suits and hats. His clothes are grease stained in places. He has styled his black hair well, parting it to the right. His ears are large.

Personality: He is irascible and easily irritated. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Guy was born into a poor family. Growing up, he dreamt of becoming a Aristocrat, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Aristocrat in service of a powerful lord somewhere. A few years later when the east was not economically sound they moved to his current location. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He has passion for adventuring and risk; and he desires power and/or immortality

Ideals: Opinionated. Flaws: Ugly, Antagonistic. Bonds: Poor, Immigrant, Adventurer. Occupation: Bricklayer

Voice: Soothing and warm

Attributes [hide]

Guy Horineth, Male Half-Elf Aristocrat 12
Medium (5'1") Half-Elf, Lawful Good (CR 12)
Armor Class 12
Hit Points 58 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)13 (+1) 14 (+2)13 (+1)
Skills Investigation +5, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Giant
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2

Possessions: Tiger eye turquoise (7 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alexandre Blythe, Male Human [Permalink]

Personal [hide]

Description: He is an attractive man, lean and moderately muscular. He wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He sports a flattop hair cut. His green eyes lackadaisically let the world flow into them.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is lazy, self-centered, vain, and jealous.

History: Alexandre was born in the north. At a young age he loved to build and create. There was a wharf not far from home where he often wandered off to fish. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He wants revenge against illithids; and to end his boredom

Ideals: Persistence. Flaws: Selfish. Bonds: Poor, Attractive, Nature. Occupation: Merchant

Voice: Strong lisp

Attributes [hide]

Alexandre Blythe, Male Human Sorcerer 3
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)18 (+4) 9 (-1)8 (-1) 16 (+3)10 (+0)
Skills Insight +5, Sleight of Hand +6
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. Moonstone (20 gp). Silver pearl (140 gp). Zircon (20 gp).


Social Check DCs

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