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NPC Generator

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Advanced [show]


Hadarai Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears dull white sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed pickaxe, just in case. His tied-back hair is auburn. His gray eyes are passionate and lively.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Hadarai was born the youngest of three triplets. His first spouse was a Herbalist, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Server job now, and dutifully fulfills any obligations he has.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Flaws: Antagonistic. Bonds: Job, Mentor, Family, Enemies. Occupation: Server

Voice: Hissing voice

Attributes [hide]

Hadarai Xistsrith, Male Elf Commoner 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 15
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 9 (-1)14 (+2) 15 (+2)8 (-1)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven, Infernal, Giant
Attacks Melee +3 / 1d8+1, Ranged +7 / 1d8+5, Grapple +5

Possessions: 200 gp. 1 Good lock.


Social Check DCs


Richard Hill, Male Half-Elf [Permalink]

Personal [hide]

Description: This southern man wears a worn and beaten armor. His clothes are grease stained in places. His brown hair is lengthy. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: Richard is depressed about a lot of things. He tends to be a nihilist. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage son.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He left for the south, certain he would find work there.

Motivation: Find a way to reverse the transformation of his sister; and his spouse's relatives view him with great suspicion

Ideals: Gifted. Flaws: Depressed. Bonds: Poor, Immigrant, Family. Occupation: Dilettante

Voice: Rolls R's

Attributes [hide]

Richard Hill, Male Half-Elf Wizard 6
Medium (5'4") Half-Elf, Neutral Good (CR 6)
Armor Class 10
Hit Points 29 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 15 (+2)12 (+1) 13 (+1)15 (+2)
Skills Medicine +4, Performance +5
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 6000 sp.


Social Check DCs


Don Wedgwood, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His hair is cut close to his head. His amber eyes are passionate and lively.

Personality: He is very quiet and rarely speaks above a whisper. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Born in the east to a Bricklayer, Don learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bricklayer work with an outfit from a few towns over. Bricklayer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Bricklayer job now, and dutifully fulfills any obligations he has.

Motivation: Balancing his hectic life and new Bricklayer responsibilities is difficult; and expand his business

Ideals: Optimist. Flaws: Shy. Bonds: Attractive, In love, Job. Occupation: Bricklayer

Voice: Shortens vowels

Attributes [hide]

Don Wedgwood, Male Human Wizard 1
Medium (5'8") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 14 (+2)11 (+0) 12 (+1)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 160 gp. Tourmaline (80 gp). 1 Banded mail.


Social Check DCs


Zaffrab Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man likes to wear ponchos typically of a light pastel in addition to tight pants. He wears his red hair up. His eyes are likewise blue.

Personality: He is witty, but his monotone delivery comes off as unnerving He cannot resist a sob story and will often dote over anyone who has one.

History: A powerful necromancer made him what he is. He helped his mother out around the business and became quite the natural. He has achieved small success as a Map Maker.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Athletic, Joker, Philantrophist. Bonds: Mentor, Job, Religious. Occupation: Map Maker

Voice: Scottish accent

Attributes [hide]

Zaffrab Nucklestamp, Male Gnome Aristocrat 14
Small (3'2") Gnome, Lawful Good (CR 14)
Armor Class 13
Hit Points 100 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 15 (+2)18 (+4) 12 (+1)8 (-1)
Skills Deception +4, Sleight of Hand +7
Senses Passive Perception 11
Languages Common, Gnome, Giant, Druidic, Goblin, Dwarven
Attacks Melee +8 / 4d6+3, Ranged +7 / 4d6+2, Grapple +3

Possessions: 4000 gp. Sardonyx (20 gp). Fiery yellow corundum (1600 gp). Alexandrite (700 gp). Sardonyx (20 gp). Red spinel (40 gp). Smoky quartz (20 gp). Moonstone (20 gp). Clear bright green emerald (7000 gp). Alexandrite (700 gp). Freshwater pearl (6 gp). Red garnet (40 gp). Red-brown spinel (40 gp). Alexandrite (700 gp). Obsidian (6 gp). Violet garnet (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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