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NPC Generator

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Advanced [show]


Feldûsh Hadley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is dark but he possesses many brown ritualistic tattoos. He wears a worn and beaten armor. He has wavy auburn hair. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He never swears and excessively uses polite adverbs when speaking. He is lazy, self-centered, vain, and jealous.

History: A powerful brothel owner made him what he is. He was taken as a slave by a traveling circus and forced to perform He was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Selfish. Bonds: Mentor, Slave. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Feldûsh Hadley, Male Half-Orc Aristocrat 1
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 15 (+2)7 (-2) 18 (+4)9 (-1)
Skills Performance +1, Stealth +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 100 gp.


Social Check DCs


Fargrim Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A 4'3" northern man, he likes to wear pastel tank tops with white pants. He wears his brown hair up. His violet eyes are slightly larger than normal.

Personality: He is not truly malevolent, but he is obsessed with writing. He constantly tries to fill his life with writing. He believes the world needs to unite to get rid of orcs once and for all.

History: Fargrim hails from a village terrorized by orcs. He worked as a nervous Crown-heir and found it very stressful. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.

Motivation: He wants revenge against orcs; and he has money and likes to spend it

Ideals: Artistic. Bonds: Enemies, Job, Adventurer, Rich. Occupation: Crown-heir

Voice: Irish accent

Attributes [hide]

Fargrim Rakankrak, Male Dwarf Ranger 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 75 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 14 (+2)14 (+2) 10 (+0)7 (-2)
Skills Investigation +6, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Gnome
Attacks Melee +8 / 3d10+4, Ranged +6 / 3d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120

Possessions: Star rose quartz (70 gp). Hematite (10 gp). Chrysoprase (70 gp). Moss agate (10 gp). Deep blue spinel (1400 gp). Azurite (10 gp). Blue quartz (10 gp).


Social Check DCs


Naal Osav, Male Half-Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His hair is short and white. His gray eyes peer out from beneath his wide-brimmed yellow hat.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He also has developed a complete distrust of the Marshal profession.

History: Born to a Marshal, his mother struggled to pay the bills. He was taken from his home at a very young age. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He feels the way he acts is they only way to get by in the world; and sabotage a competitor

Ideals: Fighting, Impeccable. Bonds: Job, Poor, Slave. Occupation: Server

Voice: Switch between two voices

Attributes [hide]

Naal Osav, Male Half-Elf Barbarian 2
Medium (5'6") Half-Elf, Neutral Good (CR 2)
Armor Class 12
Hit Points 12 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 8 (-1)12 (+1) 17 (+3)8 (-1)
Skills Insight +5, Persuasion +1
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2

Possessions: 320 gp. 1 Masterwork Common Melee.


Social Check DCs


Uraim Daerdahk, Male Dwarf [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it, and he perpetually has his crossbow ready. He wears his golden hair up. His eyes are a pleasant amber.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a logical person and will generally grow upset if things defy logic and science.

History: His parents moved while he was still in utero so he is the first generation to be born here. Uraim was born on a far western island where he grew up under the tutelage of his mother, an expert Miller. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Uraim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To share knowledge with the world; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Passionate, Logical. Bonds: Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Uraim Daerdahk, Male Dwarf Warrior 2
Medium (4'4") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 14 (+2)13 (+1) 13 (+1)9 (-1)
Skills Acrobatics +4, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4

Possessions: 210 gp. 1 Simple lock.


Social Check DCs

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