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Advanced [show]


Cask Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black costume with the symbols of death on his torso. He carries a battered shield and tarnished warhammer as well. His fur is short and red. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: He was born in a small mountains village. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion.

Ideals: Fighting. Flaws: Ugly. Bonds: Criminal record, Adventurer, Nature. Occupation: Bather

Voice: Smooth and feminine

Attributes [hide]

Cask Of Ivory, Male Tabaxi Monk 8
Medium (5'3") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 35 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)13 (+1) 13 (+1)17 (+3)
Skills Acrobatics +6, Animal Handling +4
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +6 / 2d10+3, Ranged +6 / 2d10+3, Grapple +4

Possessions: 9000 sp. Amethyst (80 gp). Deep blue spinel (1200 gp). Black star sapphire (1100 gp). Brown-green garnet (80 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Cockaby Tarkelby, Male Gnome [Permalink]

Personal [hide]

Description: He very much looks the part of a Fortune-teller, and carries morningstars. He keeps his silver hair in a flapper bob. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Gnomish culture. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Born to a pair of adventurers, Cockaby grew up listening to his mother's many stories. He found a children's book about a Gnome Warrior who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He hasn't been sleeping well lately.

Motivation: He'd like to take his coworkers down a peg; and wants to open a new tavern

Ideals: Fighting. Flaws: Insomniac, Racist. Bonds: Job, Adventurer. Occupation: Fortune-teller

Voice: Pronounces O like U

Attributes [hide]

Cockaby Tarkelby, Male Gnome Warrior 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 16 (+3)18 (+4) 14 (+2)13 (+1)
Skills Investigation +6, Performance +3
Senses Passive Perception 12
Languages Common, Gnome, Gnoll, Goblin, Druidic, Terran
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2

Possessions: 29000 sp. 1 Holy water.


Social Check DCs


Purson Moral, Male Tiefling [Permalink]

Personal [hide]

Description: This tall, slender man is wearing a perfectly clean shirt and pair of pants. He keeps his black hair in a pixie cut. His face is covered beneath a completely black helmet.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is unsatisfied with his job.

Bonds: Attractive, Job, Religious, Military, Adventurer. Occupation: Barber

Voice: Middle-eastern accent

Attributes [hide]

Purson Moral, Male Tiefling Cleric 1
Medium (6'6") Tiefling, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)12 (+1) 14 (+2)15 (+2)
Skills Sleight of Hand +3, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 700 sp. 1 Banded mail.


Social Check DCs


Shágflak Bradshaw, Male Half-Orc [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His red hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. After months of barely getting by, Shágflak managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and to share knowledge with the world

Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Shágflak Bradshaw, Male Half-Orc Rogue 9
Medium (5'1") Half-Orc, Neutral Evil (CR 9)
Armor Class 10
Hit Points 37 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 10 (+0)13 (+1) 11 (+0)11 (+0)
Skills Animal Handling +3, Arcana +4
Senses Passive Perception 10
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2

Possessions: 1900 gp. Smoky quartz (40 gp). Golden pearl (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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