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NPC Generator

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Advanced [show]


Immeral Jacobs, Male Half-Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is renowned for his bright brown suits and hats. He keeps his long silver hair kept up in a rat tail. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. A true patriot, Immeral would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born the only child of a wealthy merchant. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: To get a good night's sleep; and doesn't want to be a assassin and was forced into it by his family

Ideals: Joker, Entrepeneur. Flaws: Ugly, Insomniac. Bonds: Military, Family. Occupation: Assassin

Voice: Pronounces O like U

Attributes [hide]

Immeral Jacobs, Male Half-Elf Rogue 8
Medium (5'7") Half-Elf, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)18 (+4) 18 (+4)14 (+2)
Skills Sleight of Hand +4, Survival +7
Senses Passive Perception 14
Languages Common, Elven, Draconic, Dwarven, Aquan, Ignan
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2

Possessions: 1500 gp.


Social Check DCs


Kipper Folkor, Male Gnome [Permalink]

Personal [hide]

Description: An older man who prefers to wear blue clothing when he does not wear armor, he is not a threatening figure. He wears a colorful flower in his brown hair. His eyes are brown and catlike.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Kipper was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To unite with his brother; and find a way to reverse the transformation of his brother

Ideals: Philantrophist. Bonds: Attractive, Poor, Adventurer, Family. Occupation: Spice Merchant

Voice: Draws out vowels

Attributes [hide]

Kipper Folkor, Male Gnome Adept 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 23 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)9 (-1) 17 (+3)13 (+1)
Skills Investigation +1, Performance +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 80 pp. Sapphire pendant on gold chain (600 gp). A large tome filled with over one hundred recipes written by a former royal chef. (130 gp).


Social Check DCs


Gerbo Reese, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he dresses in collared shirts and wears a proper scarf over his head. His silver hair is kept up in a ponytail inside a wide-brimmed hat. His eyes, though not visible through his cowl, are green.

Personality: He is extraordinarily eccentric. He would rather hide behind his crafts than deal with other people.

History: Born in the east to a Fortune-teller, Gerbo learned a great deal about his mother's area of expertise. In his 14th year, his parents were killed by a brigands raid, leaving Gerbo alone in the world. After a stint in an orphanage, he was adopted. He then took over the family business and is one of the better Fortune-teller for hire.

Motivation: Balancing his hectic life and new Fortune-teller responsibilities is difficult.

Ideals: Artistic. Flaws: Insane, Shy. Bonds: Job, Enemies. Occupation: Fortune-teller

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gerbo Reese, Male Gnome Wizard 4
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 24 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)12 (+1) 18 (+4)17 (+3) 10 (+0)15 (+2)
Skills Arcana +5, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal, Orc, Ignan
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1343200000

Possessions: 100 gp. Golden yellow topaz (400 gp). Aquamarine (400 gp). Obsidian (12 gp).


Social Check DCs


Gruk Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, and carries warhammers. His brown hair is cut short. His eyes are likewise blue. His teeth are yellowed and unaligned.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Gruk was raised in a hard working conservative environment. His childhood dream was to be a Bounty Hunter, but he was a colossal failure. He struck the Tailor job and began his own company from there.

Motivation: Wants to open a new tavern; and to reunite with his old friends

Ideals: Fighting. Flaws: Ugly, Forgetful. Bonds: Adventurer, Job. Occupation: Tailor

Voice: Gruff and masculine

Attributes [hide]

Gruk Kendal, Male Half-Orc Cleric 7
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 59 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)14 (+2) 14 (+2)12 (+1) 14 (+2)13 (+1)
Skills Animal Handling +5, Investigation +4
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +7 / 2d8+4, Ranged +5 / 2d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 600 gp.


Social Check DCs

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