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NPC Generator

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Lvl.
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Advanced [show]


Robert Barclay, Male Human [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His broad hat is riddled with cuts and holes. His brown eyes lackadaisically let the world flow into them.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and to prove his worth to the world

Ideals: Joker, Entrepeneur. Flaws: Ugly, Impulsive. Bonds: Criminal record. Occupation: Mortician

Voice: Boston accent

Attributes [hide]

Robert Barclay, Male Human Druid 1
Medium (5'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 13 (+1)15 (+2)
Skills Religion +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 50 gp.


Social Check DCs


Morkral Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His hair is silver and curly. His eyes are amber and catlike.

Personality: He will rave to anyone who will listen. He is able to make almost anything out of random pieces of junk.

History: He got into the Sculptor business at a young age. He helped his mother out around the business and became quite the natural. He has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.

Motivation: Someone believes him a fraud.

Ideals: Gifted. Flaws: Insane. Bonds: Job, Enemies. Occupation: Sculptor

Voice: Deep voice with rolling R's

Attributes [hide]

Morkral Strakeln, Male Dwarf Aristocrat 2
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 15 (+2)10 (+0) 12 (+1)10 (+0)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +3

Possessions: 290 gp.


Social Check DCs


Arannis Holimion, Male Elf [Permalink]

Personal [hide]

Description: He wears a tan armored body suit, with a simple black line shooting up and back down. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a black handlebar mustache and slicked back black hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. Arannis is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Born in the north his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Armorer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: His relatives are trying to arrange a marriage; and to unite with his brother

Flaws: Mundane. Bonds: Attractive, Family, Poor. Occupation: Armorer

Voice: Hard of hearing, loud

Attributes [hide]

Arannis Holimion, Male Elf Fighter 3
Medium (5'1") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 12 (+1)13 (+1) 11 (+0)11 (+0)
Skills Intimidation +2, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Halfling
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Shedinn Pfaphnyrennish, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears dull white sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed morningstar, just in case. His gold crest is drawn into a tight pony tail with a clover scrunchie. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: The child of southern immigrants he idolized his father. He took every job he could get his hands on, but the opportunities for Dragonborns in the south were limited. He left for the south, certain he would find work there.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Addict, Selfish, Insane. Bonds: Immigrant, Criminal record. Occupation: Server

Voice: Breathy voice

Attributes [hide]

Shedinn Pfaphnyrennish, Male Dragonborn Aristocrat 15
Medium (6'5") Dragonborn, True Neutral (CR 15)
Armor Class 12
Hit Points 96 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 15 (+2)13 (+1) 12 (+1)17 (+3)
Skills Investigation +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +9 / 4d8+4, Ranged +7 / 4d8+2, Grapple +4

Possessions: 1000 gp. Large well-done wool tapestry (100 gp). A miniature golden chest with tiny emeralds lining the top (100 gp). Gold and topaz bottle stopper cork (1700 gp). Old masterpiece painting (2300 gp). Brass mug with jade inlays (100 gp). Black velvet mask with numerous citrines (100 gp). Jeweled anklet (3000 gp). Old masterpiece painting (2300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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