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NPC Generator

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Advanced [show]


Pûg Alby, Male Half-Orc [Permalink]

Personal [hide]

Description: He has a missing left arm. He wears a well pressed and immaculate suit (or dress). His hair is short and auburn. His violet eyes are slightly larger than normal.

Personality: He can speak with the recently deceased. He is frequently practicing swordplay.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Junk Dealer father left him crippled. Some 3 years later his spouse died after the birth of his daughter. Heartbroken, Pûg never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.

Motivation: Wishes to resurrect an old love.

Ideals: Gifted. Flaws: Disease. Bonds: Military, In love. Occupation: Locksmith

Voice: Gruff and masculine

Attributes [hide]

Pûg Alby, Male Half-Orc Bard 7
Medium (5'6") Half-Orc, Lawful Good (CR 7)
Armor Class 13
Hit Points 51 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 16 (+3)8 (-1) 12 (+1)12 (+1)
Skills History +2, Religion +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1200 gp. Citrine (50 gp). Iolite (50 gp).


Social Check DCs


Bucklal Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a simple tan robe with blue stripes complete with hood. He sports a long brown beard, and similarly colored long hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.

History: His parents moved while he was still in utero so he is the first generation to be born here. He has chosen to use the inheritance that was left to him frivolously. He left for the south, certain he would find work there.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and revenge

Flaws: Mundane. Bonds: Enemies, Immigrant, Rich, Criminal record. Occupation: Barber

Voice: Speaks with lips pursed

Attributes [hide]

Bucklal Tealeaf, Male Halfling Barbarian 3
Small (3'1") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 13 (+1)14 (+2) 11 (+0)14 (+2)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Naill Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: A 4'10" western man, he wears a custom-built plate barding that's adorned with blue lining and desert motifs. His long red hair reaches down to his waist. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: His tongue was cut out and he uses sign language. He also hits on women, regardless of circumstances.

History: He was born on a small isolated farm. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.

Motivation: To reunite with his old friends; and he wants to get laid

Flaws: Ugly, Disease. Bonds: Has a crush, Nature, Adventurer. Occupation: Cartwright

Voice: Draws out vowels

Attributes [hide]

Naill Xistsrith, Male Elf Druid 3
Medium (4'10") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 17 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 6 (-2)17 (+3) 13 (+1)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 11
Languages Common, Elven, Undercommon, Infernal, Druidic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 15000 cp.


Social Check DCs


Thoradin Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears tattered old clothes. He wears his chestnut hair down. His fierce brown eyes like to dwell on things.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Thoradin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Thoradin decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Seeks redemption; and meet up once more with his childhood friend

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Bookbinder

Voice: Low and grunting

Attributes [hide]

Thoradin Rakankrak, Male Dwarf Commoner 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 12
Hit Points 43 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +6, History +6
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +6

Possessions: 100 pp. Jeweled electrum ring (5000 gp).


Social Check DCs

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