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NPC Generator

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Advanced [show]


Osco Wildheart, Male Halfling [Permalink]

Personal [hide]

Description: 2'11" and lanky with angular features, he is an attractive figure. He usually wears his white robe and has his scimitar always slung over his shoulder. His chestnut hair is kept up in a ponytail inside a small hat. His fair skin shows little sign of his aristocratic breeding.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is a bit of a xeno-phobe, disliking non-Halflings.

History: Born to a Bellfounder, his father struggled to pay the bills. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A strong sense of loyalty to Halfling people.

Flaws: Shy, Racist. Bonds: Attractive, Poor, Military. Occupation: Shipwright

Voice: Speaks fast with a slight lisp

Attributes [hide]

Osco Wildheart, Male Halfling Adept 2
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 13 (+1)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +5, Insight +3
Senses Passive Perception 11
Languages Common, Halfling, Terran, Goblin, Aquan
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 9000 cp.


Social Check DCs


Mantus Haunted, Male Tiefling [Permalink]

Personal [hide]

Description: A moderately attractive man, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He sports a flattop hair cut. He has gold eyes.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He is a big fan of imagination and believes people should spend more time reading and writing.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Mantus took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted divine powers by his dying brother.

Motivation: He has money and likes to spend it.

Ideals: Artistic, Logical, Gifted. Bonds: Rich, Attractive. Occupation: Barber

Voice: Russian accent

Attributes [hide]

Mantus Haunted, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)13 (+1) 12 (+1)16 (+3)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 30 gp. Tiger eye turquoise (5 gp).


Social Check DCs


Fonkin Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is scrawny and has patchy black stubble. He typically wears grey cloth garments or leather armor. He has a hunchback. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He wears a mask on his face.

Personality: He is fixated on the number 87. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by brigands, and he desires to right it

Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant. Occupation: Miller

Voice: Pirate accent

Attributes [hide]

Fonkin Pilwicken, Male Gnome Fighter 2
Small (3'7") Gnome, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 21 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)16 (+3) 11 (+0)10 (+0)
Skills Acrobatics +5, Arcana +5
Senses Passive Perception 10
Languages Common, Gnome, Gnoll, Orc, Terran
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5

Possessions: Just what you see.


Social Check DCs


Robert Clapham, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes. Sporting a golden mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. Cursed with vampirism at a very young age, Robert has worked very hard to control his curse. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Justice. Flaws: Ugly, Forgetful, Disease. Bonds: Rich. Occupation: Ruler

Voice: Soft and melodious

Attributes [hide]

Robert Clapham, Male Human Ranger 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)11 (+0) 11 (+0)17 (+3)
Skills Nature +2, Religion +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: Just what you see.


Social Check DCs

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