Rolf Weston, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a tan collared shirt and white pants. He accessorizes with a black scarf around the waist and a strap diagonally across his shirt. His blonde hair, when down, is lengthy. He has several tiny ruby earrings on each ear.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born in the east, but his parents moved at a very young age to the north. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.
Motivation: He is greedy; and he's repulsed by the pc
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Rich, Immigrant. Occupation: Sage
Voice: Gruff and masculine
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 1000 cp. Iolite (80 gp).
Wymar Hungate, Male Half-Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a fancy red suit. Beneath his clothing is a huge mess of scar tissue. His black hair is cut short with large spiked bangs in the front. He wears round tiny glasses practically rammed into his face.
Personality: He loves telling others what to do and how they should feel about things. He is harsh and unforgiving.
History: He was born on a small isolated farm. Wymar was born on a far eastern forest where he grew up under the tutelage of his father, an expert Fletcher. He moves from town to town, unable to find a place to settle.
Motivation: He has a rivalry with the Church that dominates his actions.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Slave, Nature, Immigrant. Occupation: Fletcher
Voice: Stutters
Attributes [hide]
Medium (5'11") Half-Elf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 50 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Giant
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.
Altho Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: He dresses in black turtlenecks beneath a white coat with red slacks. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his golden hair in a flapper bob. His blue eyes have a joyful gleam in them most of the time.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He pushes his goals aggressively. He is also a coward if confronted.
History: Altho was raised in a hard working conservative environment. A gifted student he started as a Sellsword, but he got bored and became a Fisher. He inherited the family business which he has now maintained for 10 years.
Motivation: He is wracked by social anxiety; and sabotage a competitor
Ideals: Joker. Flaws: Fearful. Bonds: Attractive, Job. Occupation: Fisher
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 9)
Armor Class 15
Hit Points 32 (9d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +2 / 3d4-1, Ranged +7 / 3d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 4 | 4 |
Possessions: Sard (70 gp). Golden yellow topaz (1500 gp). Red garnet (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Donaar Ebynichtomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor, and sports empty pouches on his belt. His Stetson hat is riddled with cuts and holes. His eyes are likewise gold. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is a bit of a kleptomaniac; and a deep hatred of gnolls
Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Criminal record, Enemies. Occupation: Healer
Voice: Low range voice
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 9)
Armor Class 11
Hit Points 92 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 16
Languages Common, Auran
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +3
Possessions: 110 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (70 gp). Golden circlet with four aquamarines (1000 gp). A delicate silver chain set with a tourmaline (70 gp).
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