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NPC Generator

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Advanced [show]


Fallond Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears white painted combat armor at almost all times. His brown hair is knotted and matted. His skin is flawless and his green eyes scan people very quickly.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is frequently practicing swordplay.

History: Born in a small village he learned the ways of the warrior from his mother. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Fallond fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To end his boredom; and to find somewhere to settle down

Ideals: Fighting. Flaws: Mundane. Bonds: Attractive, Military. Occupation: Mayor

Voice: Complex vocabulary, royal

Attributes [hide]

Fallond Morigak, Male Dwarf Cleric 8
Medium (4'1") Dwarf, Lawful Good (CR 8)
Armor Class 11
Hit Points 52 (8d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 13 (+1)15 (+2)
Skills Intimidation +5, Performance +5
Senses Passive Perception 11
Languages Dwarven
Attacks Melee +3 / 2d10+0, Ranged +4 / 2d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126433

Possessions: 1000 gp. Malachite (16 gp). Deep blue spinel (800 gp). Black pearl (800 gp). Deep blue spinel (800 gp). Moss agate (16 gp). Moss agate (16 gp). 1 Minor magic item.


Social Check DCs


Randal Mundy, Male Half-Elf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a tan and violet handkerchief worn on his left side, and he perpetually has his falchion ready. He wears a broad hat to hide his balding. His green eyes have a joyful gleam in them most of the time.

Personality: He will rave to anyone who will listen. Randal is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His divine abilities were realized during a raid on his village. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: Doesn't want to be a Shoemaker and was forced into it by his family; and retire the richest man in the south

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Insane, Mundane. Bonds: Family. Occupation: Shoemaker

Voice: Gruff and masculine

Attributes [hide]

Randal Mundy, Male Half-Elf Warrior 3
Medium (5'7") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Athletics +2, Deception +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4

Possessions: 2000 cp.


Social Check DCs


Oriax Lithe, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a yellow tunic with green highlights, and long blue pants that bunch up around his shoes. He carries with him a set of falchions, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His red hair is kept up in a ponytail inside a top hat. His eyes are a pleasant black.

Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in a small village he learned the ways of the warrior from his father. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He then took over the family business and is one of the better Unemployed for hire.

Motivation: Wants to have a good time and be beloved; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Philantrophist, Optimist. Bonds: Attractive, Religious, Job. Occupation: Unemployed

Voice: Speaks in third person

Attributes [hide]

Oriax Lithe, Male Tiefling Wizard 3
Medium (5'8") Tiefling, Lawful Good (CR 3)
Armor Class 9
Hit Points 6 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 10 (+0)18 (+4) 13 (+1)15 (+2)
Skills Acrobatics +1, Insight +3
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Gnome, Ignan
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14421000000

Possessions: 700 sp.


Social Check DCs


Anselm Addington, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has the majority of his body covered in plate. His black hair is matted, messy, and big. He tend to wears goggles to shield his eyes.

Personality: His tongue was cut out and he uses sign language. He is a very good compulsive liar and kleptomaniac.

History: He was born to a pair of big game hunters, but was frequently ill as a child. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He is a bit of a kleptomaniac.

Ideals: Athletic. Flaws: Ugly, Disease. Bonds: Criminal record. Occupation: Sage

Voice: growls and snarls, animalistic

Attributes [hide]

Anselm Addington, Male Human Expert 6
Medium (5'1") Human, Lawful Evil (CR 6)
Armor Class 10
Hit Points 17 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Animal Handling +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2

Possessions: 600 gp.


Social Check DCs

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