Sapply Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His white hair is styled in orderly dreadlocks. He has gray eyes.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: Sapply was born in the west. At a young age he loved to build and create. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep; and he is greedy
Ideals: Joker, Persistence. Flaws: Insomniac. Bonds: Rich, Criminal record. Occupation: Engraver
Voice: Indian accent
Attributes [hide]
Small (3'6") Gnome, Neutral Evil (CR 6)
Armor Class 14
Hit Points 38 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Undercommon
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 500 gp. Sard (50 gp). Golden pearl (40 gp). 1 Minor magic item.
Adrik Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with wide-brimmed hat. He has a slight overbite and is overall scrawny. He wears his auburn hair down. His eyes are violet and beady.
Personality: A skeptical and narcissistic man, Adrik's first love is himself. His second love is also himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He's also a talented Tailor, but doesn't like to broadcast it.
Motivation: Nothing but the best is good enough for him; and sabotage a competitor
Ideals: Impeccable. Flaws: Ugly, Antagonistic. Bonds: Mentor, Job. Occupation: Apothecary
Voice: Old thin voice
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 36 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 12 (+1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven, Elven
Attacks Melee +3 / 2d4+0, Ranged +5 / 2d4+2, Grapple +2
Possessions: 70 pp. Sapphire pendant on gold chain (1500 gp).
Rathkran Esstyrlynn, Male Dragonborn [Permalink]
Personal [hide]
Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and red, and wears rings and necklaces with large, colorful gems. He is bristling with hidden weapons, mostly longbows and shortbows. He has wavy rusty crest. His ears are large.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Born to a pair of adventurers, Rathkran grew up listening to his father's many stories. He moved out west to avoid the crime he committed. He has been a successful dealer in antiques buying low and selling high.
Motivation: Seeks redemption.
Ideals: Passionate, Entrepeneur. Flaws: Ugly. Bonds: Rich, Criminal record, Adventurer. Occupation: Cartwright
Voice: Booming voice
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Neutral (CR 10)
Armor Class 14
Hit Points 49 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 10 (+0) | 16 (+3) | 14 (+2) | 9 (-1) |
Senses Passive Perception 16
Languages Common, Celestial, Goblin, Infernal
Attacks Melee +6 / 3d6+2, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 1 | 1 | 0 | 0 |
Possessions: 8000 sp. Gold and topaz bottle stopper cork (1800 gp). An abacus with copper, silver and gold markers (40 gp). Old masterpiece painting (400 gp). A necklace of small pink pearls (2000 gp). A miniature golden chest with tiny emeralds lining the top (40 gp). 1 Minor magic item. 1 Minor magic item.
Hunter Accord, Male Half-Elf [Permalink]
Personal [hide]
Description: This tall, slender man wears an entirely tan suit with white socks and a vest with buckled shoes. His hair is cut close to his head. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is a very good compulsive liar and kleptomaniac.
History: Hunter was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. During his travels, Hunter and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Hunter discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Hunter fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Expand his business; and seeks redemption
Flaws: Insane, Disease. Bonds: Criminal record, Job, Adventurer. Occupation: Masseuse
Voice: Slurs words
Attributes [hide]
Medium (5'9") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
