Rangrim Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears rags and sports a simple walking cane. His chestnut hair is braided into rings. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Rangrim was born the youngest of three triplets. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He feels kind of lost in life; and regain custody of his daughter
Ideals: Justice, Entrepeneur. Flaws: Depressed. Bonds: Poor, Criminal record, Family. Occupation: Healer
Voice: Indian accent
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 13
Hit Points 54 (7d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 16 (+3) | 16 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Terran, Draconic
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3
Possessions: 2000 sp. Rhodochrosite (12 gp). Aquamarine (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cask Of Wine, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 6'7". He wears a red cloak and cross-gartered green stockings, and his gloved hand is found clutching a glaive. His fur, while still mostly yellow, has prominent grey streaks. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. A true patriot, Cask would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gifted from a young age, Cask studied abroad. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.
Motivation: Wants a kiss; and he would like to get married and retire
Ideals: Gifted. Flaws: PTSD. Bonds: Military, Religious, Has a crush. Occupation: Seamstress
Voice: Scandinavian accent
Attributes [hide]
Medium (6'7") Tabaxi, Lawful Good (CR 6)
Armor Class 13
Hit Points 39 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 13 (+1) | 14 (+2) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Aquan, Gnoll
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 40 pp. Gold music box (2000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp).
Uraim Battlehammer, Male Dwarf [Permalink]
Personal [hide]
Description: A stocky darker skinned man, he has a large white mantle and cape that has been intricately interwoven into his green robe. His Stetson hat is riddled with cuts and holes. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: Uraim was born the youngest of three triplets. He worked as a nervous Cook and found it very stressful. He tends to his Cook job now, and dutifully fulfills any obligations he has.
Motivation: His relatives are trying to arrange a marriage; and balancing his hectic life and new cook responsibilities is difficult
Ideals: Joker, Justice. Flaws: Ugly. Bonds: Family, Job. Occupation: Cook
Voice: Aggressive tone
Attributes [hide]
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 12
Hit Points 17 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Druidic, Sylvan, Gnoll, Infernal
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 1800 sp.
Ozyman Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he sports green clothing, slightly heavier than average wear. He has styled his brown hair well, parting it to the left. He wears large thick round spectacles.
Personality: He is calm most of the time but flees social interaction. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.
Motivation: He has money and likes to spend it; and to be a architect again
Flaws: Shy, Impulsive. Bonds: Rich, Job. Occupation: Ploughman
Voice: Spits and sputters
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 3)
Armor Class 12
Hit Points 27 (3d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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