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NPC Generator

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Advanced [show]


Beiro Othronus, Male Elf [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has silver hair. His brown eyes peer out from beneath his wide-brimmed green hat.

Personality: Beiro hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He cannot resist a sob story and will often dote over anyone who has one.

History: Born in the north his family was never financially stable. His druidic abilities were realized during a raid on his village. He has never given up on his music dream.

Motivation: To reunite with his absent mother; and a rival would like him out of the picture

Ideals: Artistic, Philantrophist, Gifted. Bonds: Attractive, Poor. Occupation: Interpreter

Voice: Sore throat, cough

Attributes [hide]

Beiro Othronus, Male Elf Ranger 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)12 (+1) 11 (+0)13 (+1)
Skills Athletics +3, History +3
Senses Passive Perception 10
Languages Common, Elven, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 400 gp. Sardonyx (20 gp). Alexandrite (300 gp).


Social Check DCs


Cloud In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His long orange fur is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep hazel.

Personality: Overbrimming with self-confidence, Cloud isn't afraid of most anything. He has a strong dislike to people who do not believe in Tabaxi unity. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. He then took over the family business and is one of the better Carter for hire.

Motivation: His spouse's relatives view him with great suspicion; and balancing his hectic life and new carter responsibilities is difficult

Ideals: Impeccable. Flaws: Disease. Bonds: Rich, Religious, Job, Family. Occupation: Carter

Voice: Pronounces difficult words wrong

Attributes [hide]

Cloud In Woods, Male Tabaxi Expert 10
Medium (5'1") Tabaxi, Neutral Evil (CR 10)
Armor Class 11
Hit Points 52 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)13 (+1) 13 (+1)13 (+1)
Skills Acrobatics +5, Persuasion +5
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: 60 pp. Fire opal pendant on a fine gold chain (1200 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bucklal Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: He typically wears a sleeveless long coat of deep white leather and dull blue iron scale mail. He has no hair. His face is scarred and worn.

Personality: He can speak with the recently deceased. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Bucklal hails from a village terrorized by gnolls. While he appears to be a normal Halfling, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants revenge against gnolls; and a need for knowledge about a nearby landmark

Ideals: Gifted. Flaws: Ugly, Insane. Bonds: Adventurer, Enemies. Occupation: Roofer

Voice: Tuts and clicks tongue

Attributes [hide]

Bucklal Jamjar, Male Halfling Aristocrat 6
Small (3'2") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 14 (+2)17 (+3) 15 (+2)12 (+1)
Skills Intimidation +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Abyssal, Druidic
Attacks Melee +3 / 2d6+0, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp. Smoky quartz (20 gp). Star ruby (1500 gp). Azurite (5 gp). Moonstone (20 gp).


Social Check DCs


Burgell Turen, Male Gnome [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He usually wears his brown robe and has his hand crossbow always slung over his shoulder. His red hair and beard is wavy and long. His gray eyes are passionate and lively.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He served in the navy to pay for his family's outstanding loans. He moved from fad to fad and when he turned 15 he discovered music. After a long history of fighting, Burgell and his spouse have recently divorced.

Motivation: He feels the way he acts is they only way to get by in the world.

Ideals: Impeccable, Artistic. Flaws: Ugly, Antagonistic. Bonds: Military. Occupation: Banker

Voice: Relaxed voice

Attributes [hide]

Burgell Turen, Male Gnome Fighter 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 37 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 10 (+0)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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