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NPC Generator

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Advanced [show]


Wymar Trollope, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and wears a simple green robe with yellow stripes complete with hood. He has a very tight haircut. His eyes are a pleasant gray.

Personality: Wymar speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born several months after his mother was called into army service. A freak accident while working with his Guard mother left him crippled. He used his abilities to travel the world and help people.

Motivation: Expand his business; and he wants nothing more than to rejoin the army

Ideals: Impeccable, Philantrophist. Flaws: Disease. Bonds: Military, Job. Occupation: Bounty Hunter

Voice: American accent

Attributes [hide]

Wymar Trollope, Male Human Adept 1
Medium (6'0") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 12 (+1)15 (+2) 13 (+1)15 (+2)
Skills Animal Handling +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 40 pp.


Social Check DCs


Vondal Durthane, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears black leather gloves, a black jacket, and tight pants. His golden hair is styled in orderly dreadlocks. His eyes are green.

Personality: He speaks before he thinks and is too direct. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a monstrous two handed axe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and he is a bit of a kleptomaniac

Ideals: Athletic. Flaws: Impulsive, Insane. Bonds: Criminal record, Nature. Occupation: Map Maker

Voice: Low and grunting

Attributes [hide]

Vondal Durthane, Male Dwarf Warlock 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 20 (+5)16 (+3) 13 (+1)15 (+2)
Skills Arcana +5, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven, Orc, Auran, Elven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day132200000

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Clerebold Harper, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear violet clothing when he does not wear armor. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a skull on it. His chestnut hair is cut short with large spiked bangs in the front. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: A powerful necromancer made him what he is. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality; and half-elven compassion

Ideals: Impeccable. Flaws: Antagonistic, Racist. Bonds: Attractive, Mentor, Adventurer. Occupation: Barber

Voice: Slurs words

Attributes [hide]

Clerebold Harper, Male Half-Elf Warlock 15
Medium (5'10") Half-Elf, Neutral Evil (CR 15)
Armor Class 12
Hit Points 141 (15d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 20 (+5)15 (+2) 15 (+2)11 (+0)
Skills Nature +7, Performance +5
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Druidic
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15433333

Possessions: 2000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Oblar Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is dressed in a clean green cloak covering his clean studded leather. His hair is brown, silky, and of moderate length. He wears a mask on his face.

Personality: Stoic and calm, he prefers to meditate than take action. He has a habit of throwing himself into exceedingly dangerous situations.

History: Born to a pair of adventurers, Oblar grew up listening to his father's many stories. He was an athlete and attended two major summer competitions. He never won. He is searching for what he claims is his rightful reward.

Motivation: To reunite with his old friends; and meet up once more with his childhood friend

Ideals: Athletic, Disciplined. Flaws: Impulsive. Bonds: Attractive, Adventurer. Occupation: Detective

Voice: Nasally tone

Attributes [hide]

Oblar Shadowquick, Male Halfling Fighter 4
Small (3'4") Halfling, Chaotic Good (CR 4)
Armor Class 12
Hit Points 27 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)8 (-1) 17 (+3)18 (+4)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 6000 sp. Deep green spinel (160 gp). Rose (60 gp). Rose (60 gp).


Social Check DCs

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