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NPC Generator

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Advanced [show]


Naeris Othronus, Male Elf [Permalink]

Personal [hide]

Description: He wears a black cloak and cross-gartered tan stockings. His auburn hair is cut jaggedly and amateurishly. His eyes, though not visible through his cowl, are amber.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is skeptical of what others tell him and is slow to trust.

History: The child of a Armorer, who enjoyed hunting, Naeris was taken on many hunting expeditions. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has drifted from career to career and currently works as a Assassin.

Motivation: To be a Armorer again.

Flaws: Shy. Bonds: Job, Nature, Family. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Naeris Othronus, Male Elf Sorcerer 4
Medium (5'1") Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 7 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 9 (-1)12 (+1) 12 (+1)13 (+1)
Skills Intimidation +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: 300 gp.


Social Check DCs


Shedinn Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is generally shirtless and showing off his tattooed chest. His whole body is exceptionally muscular. His black crest is singed and shortened. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. Energy wise he seems alert and responsive.

History: Shedinn was born in the north. At a young age he loved to build and create. While he appears to be a normal Dragonborn, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Revenge; and he is not mentally stable, and does not behave rationally

Ideals: Professionalism, Persistence. Flaws: Ugly, Insane, Sensitive. Bonds: Immigrant. Occupation: Navigator

Voice: Soothing and warm

Attributes [hide]

Shedinn Qyxpahrgh, Male Dragonborn Fighter 1
Medium (6'6") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)16 (+3) 15 (+2)10 (+0) 18 (+4)12 (+1)
Skills Nature +2
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Anselm Brixton, Male Human [Permalink]

Personal [hide]

Description: He stands about 6'6" and wears grey trousers with pastel and brown striped suspenders. He wears various colorful collared shirts. His left leg appears badly burned and disfigured. His hair is long and brown with streaks of silver, and is pulled back with small grey clips. His beard is silver, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: He never swears and excessively uses polite adverbs when speaking. His job bores him to no end. He has decided to make it more interesting.

History: He comes from a rich southern family. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He has recently gotten a pet goose that steals things from people.

Motivation: He desires power and/or immortality; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Bonds: Adventurer, Criminal record, Rich. Occupation: Actor

Voice: Old Prospector

Attributes [hide]

Anselm Brixton, Male Human Wizard 1
Medium (6'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Acrobatics +4, Animal Handling +3
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 140 gp. Moonstone (80 gp).


Social Check DCs


Sammal Care, Male Tiefling [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He is wearing a long, yellow, dusty cloak. He has moderate length blue hair. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Tiefling culture. He plays an instrument quite well.

History: Sammal lived on a farm with his father, near the main road leading to a nearby town. A few years later when the east was not economically sound they moved to his current location. He has been saving his money to try and buy his sister's freedom.

Motivation: An old rival family wants him found; and a strong sense of loyalty to tiefling people

Ideals: Athletic, Artistic. Flaws: Racist. Bonds: Family, Immigrant. Occupation: Mayor

Voice: Gruff and masculine

Attributes [hide]

Sammal Care, Male Tiefling Monk 2
Medium (6'2") Tiefling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 17 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Performance +4, Religion +4
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 330 gp.


Social Check DCs

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