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NPC Generator

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Advanced [show]


John Gresham, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male is wearing colorful clothing, dressed as a Beggar. He is tall, broad shouldered and powerfully built. His blonde hair is unkempt and raggedy. He has a tattooed face.

Personality: John is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a great chef.

History: He served in the navy to pay for his family's outstanding loans. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he has decided he is irredeemable

Ideals: Extrovert, Gifted. Flaws: Ugly. Bonds: Poor, Military, Criminal record. Occupation: Beggar

Voice: Slurs words

Attributes [hide]

John Gresham, Male Human Wizard 11
Medium (6'2") Human, True Neutral (CR 11)
Armor Class 10
Hit Points 42 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 12 (+1)12 (+1) 12 (+1)11 (+0)
Skills Animal Handling +5, Insight +5
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +5 / 3d8+1, Ranged +4 / 3d8+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13444

Possessions: 150 pp. Rose (40 gp). Jade (120 gp). Violet garnet (900 gp). Chalcedony (40 gp). Alexandrite (900 gp). Azurite (16 gp). Carnelian (40 gp). Zircon (40 gp). Amber (120 gp). Golden yellow topaz (900 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Watson, Male Human [Permalink]

Personal [hide]

Description: This man wears a faded coat and loose pants complete with Stetson hat. He is muscular with a powerful set of arms. His chestnut hair and beard is wavy and long. He has a tattooed face.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He pushes his goals aggressively. He is also a coward if confronted.

History: He is the product a well kept family trust fund and as such has never really known need. Like his father and his brother before him, after school he went straight into learning to become a Dyer. He has achieved small success as a Dyer.

Motivation: Revenge; and wants to open a new tavern

Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Job, Enemies. Occupation: Dyer

Voice: Speaks in third person

Attributes [hide]

Kyle Watson, Male Human Sorcerer 1
Medium (5'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)15 (+2) 11 (+0)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Undercommon, Terran
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: Red garnet (50 gp).


Social Check DCs


Melech Tranquil, Male Tiefling [Permalink]

Personal [hide]

Description: He is generally shirtless and showing off his tattooed chest, and he perpetually has his falchion ready. His long black hair is drawn into a two foot long braid. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Scribe. A true patriot, Melech would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He comes from a rich western family. Melech was born on a far western desert where he grew up under the tutelage of his father, an expert Scribe. He has set out to sabotage the competition.

Motivation: He is not mentally stable, and does not behave rationally; and he is unsatisfied with his job

Ideals: Fighting. Flaws: Insane. Bonds: Job, Military, Rich, Immigrant. Occupation: Scribe

Voice: Scratchy, weak

Attributes [hide]

Melech Tranquil, Male Tiefling Adept 1
Medium (6'9") Tiefling, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)15 (+2) 12 (+1)10 (+0)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Halfling
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 160 gp.


Social Check DCs


Arannis Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears bulky brown painted plate armor. His black hair is heavily combed to the right. His violet unseeing eyes seem to look past you.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. The war was a terrible time for him, and Arannis does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born in the north to a Barkeep, Arannis learned a great deal about his father's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Barkeep. He struck the Barkeep job and began his own company from there.

Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army

Ideals: Optimist. Flaws: Disease, Depressed. Bonds: Military, Job. Occupation: Barkeep

Voice: Excited and jittery

Attributes [hide]

Arannis Xistsrith, Male Half-Elf Warlock 5
Medium (4'9") Half-Elf, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 31 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)16 (+3) 15 (+2)10 (+0)
Skills Deception +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Elven, Aquan, Infernal, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143222000

Possessions: 700 gp.


Social Check DCs

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