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NPC Generator

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Advanced [show]


Uthemar Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: This western man wears a black cloak and cross-gartered green stockings. His clothes are grease stained in places. His black hair is drawn into a tight pony tail with a dagger scrunchie. He wears an eyepatch.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Stylist hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the west.

Ideals: Joker, Entrepeneur. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Stylist

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Uthemar Ofandrus, Male Elf Expert 3
Medium (5'3") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 13 (+1)10 (+0) 13 (+1)13 (+1)
Skills Intimidation +3, Stealth +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. 1 Bullseye lantern. 1 Healer’s kit.


Social Check DCs


Radomir Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He carries a battered sickle and tarnished halberd as well. He has done his best to style his silver hair to look like a famous performer. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He has always had a great fascination with Halfling culture. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born several months after his mother was called into army service. Before the accident, he was one of the most outspoken anti-Halfling activists. He was mortally wounded, saved by a kind and fast-acting Halfling doctor. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Radomir fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a strong sense of loyalty to halfling people

Ideals: Fighting, Gifted. Flaws: Insomniac, Racist. Bonds: Military. Occupation: Shoemaker

Voice: Voice breaks

Attributes [hide]

Radomir Strongbones, Male Halfling Fighter 3
Small (3'0") Halfling, Lawful Evil (CR 3)
Armor Class 15
Hit Points 32 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)18 (+4) 16 (+3)13 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Stealth +6
Senses Passive Perception 11
Languages Common, Halfling, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +6

Possessions: 40 pp. 1 Alchemist’s fire. 1 Alchemist’s fire. 1 Alchemist’s fire.


Social Check DCs


Cask Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery, and carries longswords. His broad hat is riddled with cuts and holes. His eyes are a pleasant hazel.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Cask hails from a village terrorized by illithids. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting illithids, the young Cask began to lead the lost caravan. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge.

Ideals: Fighting, Entrepeneur. Flaws: Ugly, Terse. Bonds: Enemies. Occupation: Doctor

Voice: Pronounces O like U

Attributes [hide]

Cask Grass, Male Tabaxi Adept 7
Medium (5'9") Tabaxi, Neutral Evil (CR 7)
Armor Class 11
Hit Points 38 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)12 (+1) 15 (+2)15 (+2)
Skills Arcana +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13332000

Possessions: 1100 gp. Chrysoprase (30 gp). Eye agate (9 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tûmhom Barclay, Male Half-Orc [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His white hair is cut short with large spiked bangs in the front. His face is scarred and worn.

Personality: Confrontational and typically high on some drug or another. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born in a small forest village. His first spouse was a Baker, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has since lost track of the people in his past.

Motivation: He feels kind of lost in life; and an old rival family wants him found

Ideals: Philantrophist. Flaws: Ugly, Addict, Depressed. Bonds: Nature, Family. Occupation: Map Maker

Voice: Stutters

Attributes [hide]

Tûmhom Barclay, Male Half-Orc Warlock 3
Medium (6'9") Half-Orc, Chaotic Good (CR 3)
Armor Class 13
Hit Points 24 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)17 (+3) 16 (+3)9 (-1) 13 (+1)7 (-2)
Skills Animal Handling +3, Persuasion +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +7 / 1d8+5, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Smoky quartz (70 gp). Azurite (4 gp). Banded agate (4 gp).


Social Check DCs

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