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NPC Generator

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Emerald Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is an average looking northern male in his early mid-life. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has lavender fur. His eyes are a pleasant amber.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born to a criminal king-pin and mafia family When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Unemployed. He tends to his Unemployed job now, and dutifully fulfills any obligations he has.

Motivation: He doesn't get along with people that don't share his tastes; and balancing his hectic life and new unemployed responsibilities is difficult

Ideals: Disciplined, Impeccable. Flaws: Fearful. Bonds: Rich, Criminal record, Job. Occupation: Unemployed

Voice: Strong lisp

Attributes [hide]

Emerald Candle, Male Tabaxi Sorcerer 10
Medium (5'8") Tabaxi, Lawful Evil (CR 10)
Armor Class 12
Hit Points 51 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 10 (+0)10 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common, Ignan, Draconic, Gnome
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1566665300

Possessions: 100 pp. Amethyst (60 gp). Black pearl (1200 gp). Iolite (20 gp).


Social Check DCs


Sun Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his white fur down. His hazel eyes have a joyful gleam in them most of the time.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Sun was born into a poor family. Growing up, he dreamt of becoming a Wizard, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Wizard in service of a powerful lord somewhere. Sun abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He desires power and/or immortality; and he feels threatened by others

Ideals: Athletic, Philantrophist. Flaws: Fearful. Bonds: Adventurer, Poor, In love. Occupation: Shipwright

Voice: Creaky witch voice

Attributes [hide]

Sun Candle, Male Tabaxi Wizard 10
Medium (6'7") Tabaxi, Lawful Neutral (CR 10)
Armor Class 11
Hit Points 34 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 12 (+1)10 (+0) 12 (+1)15 (+2)
Skills Animal Handling +5, Athletics +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day124

Possessions: 1800 gp.


Social Check DCs


Cressel Reverence, Male Tiefling [Permalink]

Personal [hide]

Description: This man wears tan leather gloves, a tan jacket, and tight pants. He has a penchant for wearing a ring with an oversized amethyst on his right hand. He sports a flattop hair cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He got into the Knight business at a young age. His mother had invested heavily in several trade routes and wanted him to inherit them. He's also a talented Navigator, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern; and money/treasure

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Rich, Job. Occupation: Knight

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Cressel Reverence, Male Tiefling Wizard 3
Medium (6'6") Tiefling, Chaotic Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)10 (+0) 14 (+2)17 (+3)
Skills Nature +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 100 gp. Silver pearl (50 gp). Silver pearl (50 gp). Moss agate (5 gp).


Social Check DCs


Aldous Siannodel, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a weathered and beat up set of banded mail beneath an oversized tan coat. His red hair is styled in orderly dreadlocks. He has a dull look in his green eyes.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. A true patriot, Aldous would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: The child of eastern immigrants he idolized his father. His father was a soldier and died while he was still young. Aldous was left his father's suit of armor and trained in its use and care. Since then, he has sought to make the best of life.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Addict. Bonds: Military, Immigrant. Occupation: Sage

Voice: Excited and jittery

Attributes [hide]

Aldous Siannodel, Male Half-Elf Aristocrat 4
Medium (5'1") Half-Elf, Chaotic Good (CR 4)
Armor Class 13
Hit Points 21 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)17 (+3) 14 (+2)13 (+1)
Skills Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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