Hork Appleton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of his god around his neck, and a axe on his belt. He has a slight overbite and is overall scrawny. His white hair and beard is wavy and long. His skin is flawless and his blue eyes scan people very quickly.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now spends his time doing works of charity.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Opinionated, Philantrophist. Bonds: Attractive, Rich. Occupation: Mason
Voice: Dark and ominous
Attributes [hide]
Medium (6'1") Half-Orc, Neutral Evil (CR 5)
Armor Class 9
Hit Points 30 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 8 (-1) | 15 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Druidic
Attacks Melee +6 / 2d4+3, Ranged +2 / 2d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 1 | 0 |
Possessions: 800 gp.
Shifting In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a violet vest and prefers brown and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He is physically well-built. He sports a flattop fur cut. His thin eyebrows rest above his beady hazel eyes.
Personality: He is calm most of the time but flees social interaction. He would rather hide behind his crafts than deal with other people.
History: Born in the west to a Doctor, Shifting learned a great deal about his father's area of expertise. From there he went from mercenary job to mercenary job. He is searching for what he claims is his rightful reward.
Motivation: He is unsatisfied with his job; and wants to open a new tavern
Ideals: Artistic. Flaws: Ugly, Shy. Bonds: Job, Adventurer. Occupation: Doctor
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'2") Tabaxi, Neutral Evil (CR 15)
Armor Class 11
Hit Points 113 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
Possessions: 8000 gp. White opal (400 gp). Rock crystal (60 gp). Rhodochrosite (8 gp). Star rose quartz (60 gp). Moonstone (60 gp). Tiger eye turquoise (8 gp). Star rose quartz (60 gp). Black star sapphire (400 gp). Amber (90 gp). Chalcedony (60 gp). Rock crystal (60 gp). Rhodochrosite (8 gp). Obsidian (8 gp). 1 Minor magic item. 1 Minor magic item.
Gerald Callan, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear grey clothing when he does not wear armor. His black hair is slicked back into a classic pompadour. He wears round tiny glasses practically rammed into his face.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He moved out north to avoid the crime he committed. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: To settle down with his crush; and to pay off his debts
Ideals: Artistic. Flaws: Secretive. Bonds: Criminal record, Has a crush, Debt. Occupation: Shipwright
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Elven, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
Possessions: 300 sp. 1 Silk rope.
Art Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose violet pants, and alligator leather shoes. Beneath his sweater he keeps a concealed scimitar, just in case. He is muscular with a powerful set of arms. His fur is cut close to his head. He wears an eyepatch.
Personality: Confrontational and typically high on some drug or another. He does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Art lived on a farm with his father, near the main road leading to a nearby town. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Art grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Art. By chance he met his sister recently and the two have been together since.
Motivation: He feels that his past leaves him morally obligated to help.
Flaws: Ugly, Addict. Bonds: Enemies, Family, Criminal record. Occupation: Miller
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Tabaxi, Chaotic Evil (CR 10)
Armor Class 13
Hit Points 98 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 18 (+4) | 15 (+2) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan
Attacks Melee +6 / 3d6+2, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp.
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