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NPC Generator

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Advanced [show]


Lance Ramsey, Male Human [Permalink]

Personal [hide]

Description: He wears a pastel tunic with green highlights, and long brown pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair is auburn and curly. His gray unseeing eyes seem to look past you.

Personality: Overbrimming with self-confidence, Lance isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Lance lived on a farm with his father, near the main road leading to a nearby town. His first spouse was a Interpreter, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and nothing but the best is good enough for him

Ideals: Impeccable, Logical. Flaws: Disease. Bonds: Attractive, Family. Occupation: Bounty Hunter

Voice: Smooth and feminine

Attributes [hide]

Lance Ramsey, Male Human Warrior 8
Medium (6'4") Human, Neutral Good (CR 8)
Armor Class 12
Hit Points 69 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 15 (+2)10 (+0) 10 (+0)15 (+2)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +3

Possessions: 1500 gp. A roughly beaten golden orb (60 gp).


Social Check DCs


Tarhun Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man is typically in his Shepherd uniform and is in decent physical shape. His crest is cut close to his head. His red eyes have a joyful gleam in them most of the time.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He does not trust anyone and sleeps with one eye open.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He dropped out of school before completing his studies. Recently the stress of being a Shepherd has made it difficult for him to sleep.

Motivation: Wants to open a new tavern.

Ideals: Joker, Gifted, Logical. Flaws: Insomniac. Bonds: Job. Occupation: Shepherd

Voice: Indian accent

Attributes [hide]

Tarhun Bhenkumbyrznaax, Male Dragonborn Druid 5
Medium (6'7") Dragonborn, Lawful Good (CR 5)
Armor Class 12
Hit Points 33 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 13 (+1)11 (+0) 13 (+1)19 (+4)
Skills Performance +7, Persuasion +7
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day125321

Possessions: 90 pp. Fiery yellow corundum (600 gp). Brown-green garnet (120 gp).


Social Check DCs


Bilbron Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He wears a tan cloak and cross-gartered black stockings. He has done his best to style his black hair to look like a famous performer. His brown eyes dart from person to person to random spaces in the air.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He has a hair trigger and will fly into rage over the tiniest perceived slights.

History: Bilbron hails from a village terrorized by gnolls. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Gnomes became a terror of the countryside. He now spends his time doing works of charity.

Motivation: A need for knowledge about a nearby landmark; and someone believes him a fraud

Ideals: Philantrophist, Gifted. Flaws: Antagonistic. Bonds: Enemies, Adventurer. Occupation: Miner

Voice: Pronounces O like U

Attributes [hide]

Bilbron Wildwander, Male Gnome Commoner 4
Small (3'4") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Intimidation +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 4000 cp. 1 Minor magic item.


Social Check DCs


Dean Marleigh, Male Human [Permalink]

Personal [hide]

Description: He stands about 5'2" and wears many layers of old clothing at all times. His right leg appears badly burned and disfigured. His brown hair is lengthy. He is baby faced.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His mother was a soldier and died while he was still young. Dean was left his mother's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Justice. Flaws: Ugly, Hedonist. Bonds: Poor, Military. Occupation: Bricklayer

Voice: Draws out vowels

Attributes [hide]

Dean Marleigh, Male Human Aristocrat 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)16 (+3) 17 (+3)12 (+1)
Skills Deception +3, Religion +5
Senses Passive Perception 13
Languages Common, Gnome, Aquan, Druidic
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 150 gp.


Social Check DCs

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