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NPC Generator

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Advanced [show]


Balam Calm, Male Tiefling [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He has styled his dark red hair well, parting it to the right. He has several tiny sapphire earrings on each ear.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. The war was a terrible time for him, and Balam does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Born to a pair of adventurers, Balam grew up listening to his father's many stories. Through the years after Balam was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Balam's father didn't care for him much, and the feeling was mutual. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Obtaining odd cultural Tiefling artifacts is his passion; and a need for knowledge about a nearby landmark

Flaws: Antagonistic, Depressed. Bonds: Rich, Military, Adventurer. Occupation: Bricklayer

Voice: Scandinavian accent

Attributes [hide]

Balam Calm, Male Tiefling Rogue 8
Medium (6'5") Tiefling, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 43 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 15 (+2)13 (+1) 16 (+3)18 (+4)
Skills Athletics +6, Survival +6
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +6

Possessions: 8000 sp.


Social Check DCs


Karash Tenley, Male Half-Orc [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He has a slight overbite and is overall scrawny. His hair is white and curly. He wears round tiny glasses practically rammed into his face.

Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He is frequently practicing swordplay.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. He was granted necromantic powers by his dying sister.

Motivation: His spouse's relatives view him with great suspicion; and he wants nothing more than to rejoin the army

Ideals: Gifted. Flaws: Racist. Bonds: Military, Slave, Family. Occupation: Server

Voice: Dark and ominous

Attributes [hide]

Karash Tenley, Male Half-Orc Aristocrat 14
Medium (5'3") Half-Orc, Chaotic Neutral (CR 14)
Armor Class 12
Hit Points 66 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 11 (+0)9 (-1) 17 (+3)11 (+0)
Skills Animal Handling +8
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 4d6+1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 1000 gp. Golden yellow topaz (1600 gp). Tiger eye turquoise (13 gp). Amethyst (140 gp). Freshwater pearl (13 gp). Tiger eye turquoise (13 gp). Azurite (13 gp). Rose (40 gp). Zircon (40 gp). Carnelian (40 gp). Chrysoberyl (140 gp). 1 Medium magic item.


Social Check DCs


Ahvain Amastacia, Male Elf [Permalink]

Personal [hide]

Description: This man wears a grey cloak and cross-gartered tan stockings, and sports empty pouches on his belt. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: The child of a Dyer, who enjoyed hunting, Ahvain was taken on many hunting expeditions. A freak accident while working with his Dyer father left him crippled. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He is not mentally stable, and does not behave rationally; and he has a rivalry with the church that dominates his actions

Ideals: Justice. Flaws: Shy, Disease, Insane. Bonds: Nature. Occupation: Body Guard

Voice: Deep voice with rolling R's

Attributes [hide]

Ahvain Amastacia, Male Elf Warlock 2
Medium (5'3") Elf, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)18 (+4) 11 (+0)14 (+2) 16 (+3)11 (+0)
Skills Athletics +1, Medicine +5
Senses Passive Perception 13
Languages Common, Elven, Halfling, Gnome
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1222000

Possessions: 400 sp. 2 Antitoxin.


Social Check DCs


Jabbie Wildwander, Male Gnome [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of lances on his belt, each one with a aquamarine on the hilt. His white hair and beard is wavy and long. He has gleaming, smiling brown eyes.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: Jabbie was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He ran away from his former home and has been making his living as a Bellfounder for the past few years.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Fighting. Flaws: Antagonistic, Mundane. Bonds: Attractive, Poor, Job. Occupation: Bellfounder

Voice: Mumbles to self between sentences

Attributes [hide]

Jabbie Wildwander, Male Gnome Aristocrat 1
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 13 (+1)13 (+1) 12 (+1)12 (+1)
Skills Athletics +1, Religion +3
Senses Passive Perception 11
Languages Common, Gnome, Terran
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +3

Possessions: 150 gp.


Social Check DCs

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