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NPC Generator

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Advanced [show]


Aramil Withrethin, Male Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears a brown shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He has styled his silver hair well, parting it to the right. His thin eyebrows rest above his beady gray eyes.

Personality: He hates illithids. He views them as having robbed his home of its proper glory. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: Aramil was born in the south. At a young age he loved to build and create. After coming to the age of reason, Aramil took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it.

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Enemies, Religious. Occupation: Bookbinder

Voice: Whispers

Attributes [hide]

Aramil Withrethin, Male Elf Druid 3
Medium (5'2") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Investigation +3, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1042

Possessions: Just what you see.


Social Check DCs


Dench Remington, Male Half-Orc [Permalink]

Personal [hide]

Description: An older man who is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft red waves gently in the breeze, he is not a threatening figure. His chestnut hair is lengthy and is close to two feet long. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is very quiet and rarely speaks above a whisper. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the south. Dench was born on a far southern desert where he grew up under the tutelage of his mother, an expert Mason. He has built up a small fortune and can afford his own way.

Motivation: He is currently in port desperately looking for someone to get him out.

Flaws: Addict, Shy. Bonds: Rich, Slave, Immigrant. Occupation: Mason

Voice: Rolls R's

Attributes [hide]

Dench Remington, Male Half-Orc Monk 1
Medium (5'0") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 11 (+0)16 (+3) 14 (+2)10 (+0)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon, Aquan, Celestial
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4

Possessions: 200 sp. 1 Silver holy symbol.


Social Check DCs


Orsik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He usually wears his brown robe and has his longsword always slung over his shoulder, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'3" when asserting himself. He has silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is able to fit into much smaller and tighter spaces than normal.

History: A powerful necromancer made him what he is. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: Find a way to reverse the transformation of his brother; and his relatives are trying to arrange a marriage

Ideals: Gifted. Flaws: Secretive. Bonds: Attractive, Mentor, Family. Occupation: Interpreter

Voice: Complex vocabulary, royal

Attributes [hide]

Orsik Aranore, Male Dwarf Monk 2
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 13 (+1)14 (+2) 8 (-1)14 (+2)
Skills Nature +4, Performance +4
Senses Passive Perception 9
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Nalral Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fighting clothing, which leaves very little to the imagination and is in decent physical shape. His auburn hair is thinning but still full. His hazel eyes lackadaisically let the world flow into them.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nalral fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Bonds: Religious, Slave. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Nalral Daraln, Male Dwarf Commoner 10
Medium (4'2") Dwarf, Lawful Good (CR 10)
Armor Class 9
Hit Points 69 (10d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 19 (+4)14 (+2) 15 (+2)15 (+2)
Skills History +6, Insight +6
Senses Passive Perception 12
Languages Common, Dwarven, Draconic, Elven
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +0

Possessions: Just what you see.


Social Check DCs

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