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NPC Generator

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Advanced [show]


Dûgza Brandon, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He is wearing a long, grey cloak. His red hair is kept up in a ponytail inside a feathered hat. He tend to wears goggles to shield his eyes.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Raised by wardens he was only a novice when goblins swooped upon their monastery and killed most of the order. From there he went from mercenary job to mercenary job. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: He wants revenge against goblins; and several ex partners dislike his way of doing things and want revenge

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Adventurer, Religious, Enemies. Occupation: Spy

Voice: growls and snarls, animalistic

Attributes [hide]

Dûgza Brandon, Male Half-Orc Fighter 1
Medium (5'9") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)14 (+2) 15 (+2)14 (+2)
Skills Religion +4, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Orc, Halfling, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 600 sp.


Social Check DCs


Cask Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He sports tan clothing, slightly heavier than average wear. He sports a flattop fur cut. His yellow eyes dart around the room hyper actively observing anyone and anything.

Personality: His tongue was cut out and he uses sign language. When he's not drinking or sleeping the drinks off, he's doing poetry.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants a kiss; and wants his loneliness to end

Ideals: Artistic. Flaws: Disease, Secretive. Bonds: Adventurer, Has a crush. Occupation: Bookbinder

Voice: Smoker's lung

Attributes [hide]

Cask Mist, Male Tabaxi Druid 3
Medium (5'0") Tabaxi, Lawful Evil (CR 3)
Armor Class 13
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)14 (+2) 12 (+1)12 (+1)
Skills Insight +3, Performance +3
Senses Passive Perception 11
Languages Common, Giant, Orc
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 1600 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Shadow In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. He carries a battered kukri and tarnished longsword as well. He wears a broad hat to cover his moderate length red fur. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Adventurer, Immigrant. Occupation: Assassin

Voice: Puts emphasis on the wrong words

Attributes [hide]

Shadow In the Wind, Male Tabaxi Rogue 2
Medium (5'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)11 (+0) 14 (+2)12 (+1)
Skills Insight +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Guy Cooper, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He dresses in collared shirts and wears a proper scarf over his head. He has a very tight haircut. His ears are large.

Personality: Guy wants to be seen as a stoic, levelheaded, noble Warrior, so he tries to act the part. He does a good job, for the most part... He does suffer from mild PTSD, and the sight of drow may trigger it at times.

History: His mother raised him in a mountain cabin. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against drow.

Ideals: Disciplined. Flaws: Ugly. Bonds: Enemies, Nature, Criminal record. Occupation: Dilettante

Voice: Jittery and nervous

Attributes [hide]

Guy Cooper, Male Half-Elf Warrior 8
Medium (5'11") Half-Elf, True Neutral (CR 8)
Armor Class 13
Hit Points 72 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)11 (+0) 12 (+1)14 (+2)
Skills History +3, Religion +3
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +3

Possessions: Blue quartz (16 gp). Obsidian (16 gp). Aquamarine (1600 gp). Lapis lazuli (16 gp). Aquamarine (1600 gp).


Social Check DCs

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