Kassoon
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Advanced [show]


Kite In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears suspenders and red workpants. His shirt is pastel, and he wears a heavy red leather apron most of the time. His gray fur is knotted and matted. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a criminal king-pin and mafia family His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been a successful dealer in antiques buying low and selling high.

Motivation: He feels that his past leaves him morally obligated to help; and seeks redemption

Ideals: Entrepeneur. Flaws: Insomniac, Antagonistic. Bonds: Criminal record, Family. Occupation: Farmer

Voice: Complex vocabulary, royal

Attributes [hide]

Kite In the Wind, Male Tabaxi Barbarian 6
Medium (5'8") Tabaxi, Neutral Evil (CR 6)
Armor Class 11
Hit Points 56 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 13 (+1)14 (+2) 9 (-1)16 (+3)
Skills Perception +2, Persuasion +6
Senses Passive Perception 16
Languages Common, Orc, Giant
Attacks Melee +2 / 2d6-1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 4000 sp.


Social Check DCs


Gunter Fawcett, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His attire stands in sharp contrast to his sword, which is beautifully polished and possesses an ornate carving of a skull on it. His hair is auburn and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He hates Humans with a passion. As such he is filled with self loathing. A friendly and beautiful Human, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He served in the navy to pay for his family's outstanding loans. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Insane, Racist. Bonds: Poor, Attractive, Military. Occupation: Barkeep

Voice: Speaks with a cold

Attributes [hide]

Gunter Fawcett, Male Human Aristocrat 11
Medium (6'6") Human, Neutral Evil (CR 11)
Armor Class 12
Hit Points 81 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)17 (+3) 12 (+1)14 (+2)
Skills Performance +6, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Gnome, Druidic, Orc
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 1000 gp. Gold dragon comb with red garnet eye (1700 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (800 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: 5'2" and muscular, this western man wears bulky black painted plate armor. He has moderate length blonde hair. He tend to wears goggles to shield his eyes.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Immeral lived on a farm with his father, near the main road leading to a nearby town. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Wants to raise his children well.

Ideals: Athletic, Passionate. Bonds: Adventurer, Family, Mentor. Occupation: Spy

Voice: Deep voice with rolling R's

Attributes [hide]

Immeral Firahel, Male Elf Fighter 1
Medium (5'2") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 11 (+0)13 (+1) 12 (+1)13 (+1)
Skills Acrobatics +6, Athletics +2
Senses Passive Perception 11
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +2

Possessions: 120 gp.


Social Check DCs


Delg Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'4" and usually wears his brown robe and has his sickle always slung over his shoulder. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: His parents moved while he was still in utero so he is the first generation to be born here. He struck it rich when he found rare goods in large quantities. He moves from town to town, unable to find a place to settle.

Motivation: He has money and likes to spend it.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Immigrant, Rich. Occupation: Scribe

Voice: Complex vocabulary, royal

Attributes [hide]

Delg Aranore, Male Dwarf Expert 5
Medium (4'4") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 36 (5d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 16 (+3)10 (+0) 9 (-1)10 (+0)
Skills Stealth +5
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp. Star ruby (800 gp). Coral (100 gp). Emerald (800 gp).


Social Check DCs

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