Dynamic Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Tabaxi, and stands approximately 5'3". He is wearing a tight tan one piece outfit complete with pants, hood, and a cape, and his gloved hand is found clutching a hammer. His yellow fur is smooth and relatively long. His hazel unseeing eyes seem to look past you.
Personality: He dislikes all the random violence that takes place in the north. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: From birth he was tutored by a cruel and relentless mentor. He helped his mother out around the business and became quite the natural. He's also a talented Dilettante, but doesn't like to broadcast it.
Motivation: He wants nothing more than to rejoin the army; and further expansion of business
Ideals: Pacifist. Flaws: Disease. Bonds: Military, Mentor, Job. Occupation: Marshal
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 10 (+0) | 13 (+1) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 1 | 0 | 0 |
Possessions: 150 gp.
Three Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he wears tattered old clothes. He keeps his orange fur in a flapper bob. He wears round tiny glasses practically rammed into his face.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is harsh and unforgiving.
History: Born to a pair of adventurers, Three grew up listening to his mother's many stories. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He is searching for what he claims is his rightful reward.
Motivation: To pay off his debts; and he desires power and/or immortality
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Debt. Occupation: Crown-heir
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'10") Tabaxi, True Neutral (CR 9)
Armor Class 13
Hit Points 35 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 10 (+0) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +6 / 3d4+3, Ranged +6 / 3d4+3, Grapple +4
Possessions: 600 gp. Solid gold idol (1000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (40 gp).
Adelard Cotton, Male Human [Permalink]
Personal [hide]
Description: He is wearing a long, green, dusty cloak. His moppish black hair is in a traditional bowl cut. His face is covered beneath a completely black helmet.
Personality: This man loves music and to teach people music more than just about anything. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: Adelard was raised in a hard working conservative environment. Through the years after Adelard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Adelard's mother didn't care for him much, and the feeling was mutual. He became a Dyer soon after.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Artistic, Justice. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Dyer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 14
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: Just what you see.
Kairon Turmoil, Male Tiefling [Permalink]
Personal [hide]
Description: He wears dull blue sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed rapier, just in case. He carries with him a set of rapiers on his belt, each one with a jet on the hilt. His white hair is thinning but still full. His white eyes dart from person to person.
Personality: He has always had a great fascination with Tiefling culture. The war was a terrible time for him, and Kairon does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Born in a small village he learned the ways of the warrior from his mother. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Doesn't want to be a Shoemaker and was forced into it by his family.
Ideals: Fighting. Flaws: Racist, Depressed. Bonds: Military, Family. Occupation: Shoemaker
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'10") Tiefling, Lawful Neutral (CR 13)
Armor Class 12
Hit Points 85 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 13 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 4d4+2, Ranged +6 / 4d4+2, Grapple +2
Possessions: 4000 gp. Fire opal pendant on a fine gold chain (600 gp). Black velvet mask with numerous citrines (120 gp). Brass mug with jade inlays (200 gp). Sapphire pendant on gold chain (1400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A silver and pearl hairclip (50 gp). Gold dragon comb with red garnet eye (1800 gp). Large well-done wool tapestry (200 gp). Large well-done wool tapestry (200 gp). Old masterpiece painting (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!