Gimgen Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is a mite stocky and wears rags and sports a simple walking cane. His hair is always cut to a buzz. His eyes are likewise hazel.
Personality: He does not believe in betrayal or weakness as things to be tolerated. The war was a terrible time for him, and Gimgen does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Gimgen was born in the south. At a young age he loved to build and create. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He feels kind of lost in life; and he wants nothing more than to rejoin the army
Ideals: Justice, Persistence. Flaws: Depressed, Antagonistic. Bonds: Poor, Military. Occupation: Doctor
Voice: Squeaky
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
Possessions: 280 gp.
Wiggens Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. His hair is greying and his face has many wrinkles. His brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was an adventurer many years ago and he formed a blood bond with his Gnomish companion (his 'brother'). He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural gnomish artifacts is his passion
Flaws: Ugly, Shy, Disease, Insomniac. Bonds: Adventurer. Occupation: Crown-heir
Voice: High pitched and raspy
Attributes [hide]
Small (3'7") Gnome, Neutral Good (CR 11)
Armor Class 12
Hit Points 59 (11d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 2900 gp. Gold dragon comb with red garnet eye (400 gp). A delicate brass dragon egg (80 gp). Gold and topaz bottle stopper cork (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). Embroidered silk and velvet mantle with numerous moonstones (2600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Mormo Caution, Male Tiefling [Permalink]
Personal [hide]
Description: He is a husky man, who wears a black armored body suit, with a simple pastel line shooting up and back down. His black hair is thinning but still full. His half smiles and silver eyes are beguiling and draw you in.
Personality: He does not believe in betrayal or weakness as things to be tolerated. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.
History: He got into the Marshal business at a young age. A few years later when the east was not economically sound they moved to his current location. He's also a talented Mason, but doesn't like to broadcast it.
Motivation: Expand his business; and sabotage a competitor
Ideals: Justice. Bonds: Attractive, Immigrant, Job. Occupation: Marshal
Voice: Jamaican accent
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 84 (9d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Aquan, Sylvan
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 0 |
Possessions: 500 gp. Sard (70 gp). Moss agate (5 gp). Obsidian (5 gp). Jade (90 gp). Fiery yellow corundum (1500 gp). Fiery yellow corundum (1500 gp). Iolite (70 gp). 1 Minor magic item. 1 Minor magic item.
Pijjirik Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is wearing a tight grey one piece outfit complete with pants, hood, and a cape. His crest is greying and his face has many wrinkles. His eyes are gold and he is always smoking a pipe.
Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He can't help but pocket interesting objects he comes across
History: He was born to a criminal king-pin and mafia family He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Athletic. Bonds: Enemies, Criminal record, Rich, Job. Occupation: Armorer
Voice: Eastern European accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 50 gp.
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Their contribution stands as a beacon of hope for all adventurers!

