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NPC Generator

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Advanced [show]


Arjhan Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered tan stockings. He keeps his black crest in a flapper bob. His eyes are likewise gold.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He also has developed a complete distrust of the Junk Dealer profession.

History: When he was but 7 years old his parents immigrated from the east. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is not mentally stable, and does not behave rationally; and balancing his hectic life and new stableman responsibilities is difficult

Flaws: Secretive, Insane. Bonds: Job, Immigrant, Rich. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Arjhan Beryntolthropal, Male Dragonborn Sorcerer 6
Medium (6'6") Dragonborn, Lawful Neutral (CR 6)
Armor Class 12
Hit Points 19 (6d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)17 (+3) 11 (+0)18 (+4)
Skills Performance +7, Stealth +5
Senses Passive Perception 10
Languages Common, Dwarven, Elven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1466530000

Possessions: 50000 cp. Silver comb with moonstones (600 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp).


Social Check DCs


Ulblyn Fatrabbit, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he prefers to wear flannel, and is pretty ugly. He has red hair. His amber eyes are passionate and lively.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now owns his own business.

Motivation: Wants to raise his children well; and balancing his hectic life and new carpenter responsibilities is difficult

Ideals: Philantrophist, Gifted. Flaws: Ugly. Bonds: Family, Job. Occupation: Carpenter

Voice: Spits words with contempt

Attributes [hide]

Ulblyn Fatrabbit, Male Halfling Warrior 7
Small (2'11") Halfling, Chaotic Good (CR 7)
Armor Class 13
Hit Points 63 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 17 (+3)16 (+3) 13 (+1)11 (+0)
Skills Insight +4, Stealth +5
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Terran, Elven
Attacks Melee +2 / 2d8-1, Ranged +5 / 2d8+2, Grapple +2

Possessions: 1100 gp. Coral (110 gp).


Social Check DCs


Gimurt Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a pastel and grey handkerchief worn on his left side. He wears his hair in dreadlocks. He has a dull look in his brown eyes.

Personality: He is witty, but his monotone delivery comes off as unnerving He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Gimurt took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He was granted divine powers by his dying brother.

Motivation: He has passion for adventuring and risk; and he wants to meet his childhood hero

Ideals: Joker, Justice, Gifted. Bonds: Nature, Adventurer. Occupation: Assassin

Voice: Forgets to breathe while speaking

Attributes [hide]

Gimurt Trueblood, Male Dwarf Warrior 9
Medium (4'0") Dwarf, Lawful Neutral (CR 9)
Armor Class 12
Hit Points 76 (9d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 12 (+1)9 (-1) 15 (+2)9 (-1)
Skills Deception +2, Investigation +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Adam Tindall, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears suspenders and tan workpants. His shirt is red, and he wears a heavy tan leather apron most of the time. His long white hair is drawn into a two foot long braid. His amber eyes dart from person to person.

Personality: A skeptical and narcissistic man, Adam's first love is himself. His second love is also himself. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was always a brilliant, if unscrupulous mind. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Impeccable, Logical. Flaws: Insane, PTSD. Bonds: Criminal record. Occupation: Map Maker

Voice: Raspy

Attributes [hide]

Adam Tindall, Male Human Cleric 1
Medium (6'3") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)12 (+1) 10 (+0)17 (+3)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 140 gp.


Social Check DCs

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