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NPC Generator

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Advanced [show]


Seven Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His red fur is lengthy. He has gleaming, smiling copper eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Born in the north to a Detective, Seven learned a great deal about his father's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Detective work with an outfit from a few towns over. Detective work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Detective.

Motivation: He is greedy; and to be a sage again

Flaws: Antagonistic. Bonds: Rich, Family, Job. Occupation: Detective

Voice: Italian accent

Attributes [hide]

Seven Mist, Male Tabaxi Bard 5
Medium (5'7") Tabaxi, True Neutral (CR 5)
Armor Class 12
Hit Points 26 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)16 (+3) 13 (+1)13 (+1)
Skills Animal Handling +4, Nature +6
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Goblin
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143310000

Possessions: 2000 sp.


Social Check DCs


Trag Blankley, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is short and black. His otherwise smooth face is marked with small tiny scars.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is a logical person and will generally grow upset if things defy logic and science.

History: Born in a small village he learned the ways of the warrior from his mother. He dropped out of school before completing his studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trag fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He feels kind of lost in life.

Ideals: Fighting, Athletic, Logical. Flaws: Ugly, Depressed. Occupation: Dyer

Voice: Breathy voice

Attributes [hide]

Trag Blankley, Male Half-Orc Druid 9
Medium (5'8") Half-Orc, Neutral Good (CR 9)
Armor Class 10
Hit Points 41 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 11 (+0)10 (+0) 18 (+4)9 (-1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15644321000

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Warryn Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'6" and is a bit bulky. He is very muscular particularly in the legs. He is typically in his Assassin uniform. He has wavy black hair. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Assassin. He ran away from his former home and has been making his living as a Assassin for the past few years.

Motivation: To be a Apothecary again; and money/treasure

Flaws: Shy, Disease. Bonds: Job, Attractive, Rich. Occupation: Assassin

Voice: Irish accent

Attributes [hide]

Warryn Sympony, Male Gnome Ranger 14
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 13
Hit Points 125 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 18 (+4)9 (-1) 17 (+3)16 (+3)
Skills Arcana +4, Stealth +7
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +7 / 4d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 5000 gp. Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered silk and velvet mantle with numerous moonstones (2500 gp). Jeweled gold crown (2000 gp). Jeweled electrum ring (2000 gp). Silver comb with moonstones (500 gp). 1 Medium magic item.


Social Check DCs


Sindri Leffery, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'4" and wears grey leather gloves, a grey jacket, and tight pants. His white hair is thinning but still full. His ears are large.

Personality: Prone to second guessing himself, he comes off as nervous. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born several months after his mother was called into army service. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He now mingles about in high society.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly, Shy. Bonds: Military, Rich. Occupation: Unemployed

Voice: Thin and wheezing

Attributes [hide]

Sindri Leffery, Male Gnome Aristocrat 2
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)10 (+0) 15 (+2)17 (+3)
Skills Medicine +4, Stealth +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 370 gp.


Social Check DCs

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