Peren Martell, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is wearing a tight red one piece outfit complete with pants, hood, and a cape. He keeps his long silver hair kept up in a rat tail. His eyes are a pleasant hazel.
Personality: He is almost excessively polite to everyone, even when angry. He enjoys reading and quiet.
History: Gifted from a young age, Peren studied abroad. His druidic abilities were realized during a raid on his village. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Wants a kiss; and marry his sister to traveling adventurers
Ideals: Logical, Gifted. Flaws: Shy. Bonds: Family, Has a crush. Occupation: Junk Dealer
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 23 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 10 (+0) | 14 (+2) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Infernal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 1 | 0 | 0 |
Possessions: 600 gp. 1 Full Plate. 1 Full Plate. 1 Full Plate.
Erky Sympony, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears baggy white pantaloons and a brown scarf. He sports a long brown beard, and similarly colored long hair. His eyes are amber and beady.
Personality: He snorts whenever he laughs or is feeling confident. He has a habit of throwing himself into exceedingly dangerous situations.
History: He was born a particularly ugly child, much to the horror of his parents. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has been a successful dealer in antiques buying low and selling high.
Motivation: He loathes his own lifestyle; and he feels kind of lost in life
Ideals: Entrepeneur. Flaws: Ugly, Impulsive, Depressed. Bonds: Rich. Occupation: Locksmith
Voice: Breathy voice
Attributes [hide]
Small (3'8") Gnome, True Neutral (CR 14)
Armor Class 10
Hit Points 128 (14d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 18 (+4) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +8 / 4d6+3, Ranged +4 / 4d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 2000 gp. Violet garnet (800 gp). Iolite (60 gp). Aquamarine (800 gp). White opal (400 gp). Moonstone (60 gp).
Hugh Hayhurst, Male Human [Permalink]
Personal [hide]
Description: He very much looks the part of a Performer. He carries a battered bastard sword and tarnished club as well. He sports a long chestnut beard, and similarly colored long hair. His fierce violet eyes like to dwell on things.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. His job bores him to no end. He has decided to make it more interesting.
History: Born to a pair of adventurers, Hugh grew up listening to his mother's many stories. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Performer. Recently he has begun working with bootleggers and crooks.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer, Criminal record. Occupation: Performer
Voice: Sleepy voice
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
Possessions: Jade (150 gp).
Godfrey Hallewell, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a well pressed and immaculate suit (or dress). His moppish white hair is in a traditional bowl cut. He wears an eyepatch.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He has a habit of throwing himself into exceedingly dangerous situations.
History: The child of a Bricklayer, who enjoyed hunting, Godfrey was taken on many hunting expeditions. He struck it rich when he found rare goods in large quantities. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure; and he has money and likes to spend it
Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Nature, Rich. Occupation: Layabout
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 10)
Armor Class 11
Hit Points 50 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 15 (+2) | 10 (+0) |
Senses Passive Perception 15
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 |
Possessions: 120 pp. Silver comb with moonstones (900 gp). Silver-plated steel longsword with jet jewel in hilt (900 gp). A pair of silk slippers encrusted with tiny pearls. (110 gp). A delicate brass dragon egg (90 gp). A life-sized copper and silver statuette of a cockatrice. (90 gp).
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