Ernest Hadlee, Male Human [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a tan shirt with thin red vertical stripes and blue pants. His black hair is cut short with large spiked bangs in the front. His gray unseeing eyes seem to look past you.
Personality: He is almost excessively polite to everyone, even when angry. He does not trust anyone and sleeps with one eye open.
History: Ernest was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Disease, Shy, Insomniac. Bonds: Poor, Job. Occupation: Performer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 15 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. 1 Minor magic item.
Wiggan Cherrycheeks, Male Halfling [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are likewise brown. His teeth are yellowed and unaligned.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: Wiggan was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. By chance he met his brother recently and the two have been together since.
Motivation: To reunite with his absent father; and retire the richest man in the south
Ideals: Fighting, Athletic, Persistence, Entrepeneur. Flaws: Ugly. Bonds: Family. Occupation: Unemployed
Voice: Low rumbling, strings words together
Attributes [hide]
Small (2'10") Halfling, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 34 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 12 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +2 / 2d6-1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 300 gp.
Justin Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He prefers to wear blue pants and tee shirts. He has a slight overbite and is overall scrawny. His white hair is well kept and his bushy mustache is tapered upwards at the ends. He has several tiny amber earrings on each ear.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born into a rich family. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Shepherd. He left for the south, certain he would find work there.
Motivation: Further expansion of business; and expand his business
Ideals: Joker, Entrepeneur. Bonds: Rich, Job, Immigrant. Occupation: Shepherd
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'9") Half-Elf, True Neutral (CR 7)
Armor Class 10
Hit Points 20 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 | 0 |
Possessions: 800 gp. Golden pearl (150 gp).
Fallond Rumnaheim, Male Dwarf [Permalink]
Personal [hide]
Description: He is renowned for his bright black suits and hats. His attire stands in sharp contrast to his bow, which is beautifully polished and possesses an ornate carving of a rose on it. His silver hair is singed and shortened. He wears round tiny glasses practically rammed into his face.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Fallond was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Fallond's mother didn't care for him much, and the feeling was mutual. He has been saving his money to try and buy his brother's freedom.
Motivation: To reunite with his absent mother; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Ugly, Antagonistic, Fearful. Bonds: Family, Adventurer. Occupation: Scribe
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 0 | 0 | 0 |
Possessions: 40 pp.
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Their contribution stands as a beacon of hope for all adventurers!
