Dimble Daergel, Male Gnome [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'2" has a big stupid grin on his face most of the time. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He keeps his silver hair in a pixie cut. He has gleaming, smiling green eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He was born in a small island village. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Roofer and was forced into it by his family; and regain custody of his son
Flaws: Fearful, Antagonistic. Bonds: Attractive, Nature, Family. Occupation: Roofer
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'2") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 12 (+1) | 18 (+4) | 16 (+3) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Auran, Halfling
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 90 gp. 1 Darkwood Buckler.
Shadow Plume, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He dresses in red turtlenecks beneath a grey coat with blue slacks. His black fur is drawn into a tight pony tail with a card scrunchie. His face is covered beneath a completely black helmet.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. He went to a religious school and was inspired by the priests there in charitable deeds. He got away from his former life and has fallen to alcoholism.
Motivation: Wants to work out more often; and he is compelled to act according to his religious beliefs
Ideals: Athletic, Joker. Flaws: Addict. Bonds: Religious. Occupation: Farmer
Voice: Squeaky
Attributes [hide]
Medium (5'5") Tabaxi, Lawful Good (CR 6)
Armor Class 14
Hit Points 20 (6d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 13 (+1) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +7 / 2d6+4, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 40 pp. 1 Minor magic item.
Gormogord Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He is bald on top and has large golden tufts of hair around his ears. He has a tattooed face.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He does not believe in violence as a means to an end. He is a dedicated Sculptor but believes his peers are too gung-ho.
History: Gormogord was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Sculptor. He inherited the family business which he has now maintained for 3 years.
Motivation: To be a Banker again; and wants to open a new tavern
Ideals: Athletic, Pacifist. Flaws: Ugly. Bonds: Job, Poor. Occupation: Sculptor
Voice: Old thin voice
Attributes [hide]
Small (2'10") Halfling, Lawful Good (CR 6)
Armor Class 13
Hit Points 47 (6d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 15 (+2) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 200 gp. Bloodstone (20 gp). Blue quartz (5 gp). Brown-green garnet (80 gp). Pink pearl (80 gp).
Ombul Wiseacre, Male Halfling [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Tailor does, he is not a threatening figure. His hair is auburn and curly. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: Stoic and calm, he prefers to meditate than take action. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born the only child of a wealthy merchant. His childhood dream was to be a Apothecary, but he was a colossal failure. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Further expansion of business; and expand his business
Ideals: Disciplined, Entrepeneur. Flaws: Addict. Bonds: Job, Family. Occupation: Tailor
Voice: Sensual and smooth
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 9)
Armor Class 13
Hit Points 51 (9d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 15 (+2) | 13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Infernal, Goblin, Ignan
Attacks Melee +1 / 3d4-2, Ranged +5 / 3d4+2, Grapple +2
Possessions: 1600 gp. Tiger eye turquoise (15 gp). Iolite (70 gp). Violet garnet (600 gp). Deep blue spinel (600 gp). Alexandrite (600 gp). Sard (70 gp). Rose (70 gp). Pink pearl (130 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

