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NPC Generator

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Advanced [show]


Uraim Silverstone, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking western young adult. He wears a black costume with the symbols of magic on his torso. Beneath his clothing is a huge mess of scar tissue. With a patchy white beard and wild white hair. His eyes are gray and he is always smoking a pipe.

Personality: Aggressive, abrasive, and angry, Uraim embodies much of what other species detest in the Dwarves. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. Brilliant and gifted he never wanted to apply himself. He was granted druidic powers by his dying sister.

Motivation: He is wracked by social anxiety.

Ideals: Gifted. Flaws: Antagonistic, Fearful. Bonds: Slave, Poor. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Uraim Silverstone, Male Dwarf Commoner 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)12 (+1) 12 (+1)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 11
Languages Common, Dwarven, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 700 sp.


Social Check DCs


Hugh Darby, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and usually wears his brown robe and has his scimitar always slung over his shoulder. He has shaved his head bald. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He is the product a well kept family trust fund and as such has never really known need. Hugh was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hugh decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he feels that his past leaves him morally obligated to help

Ideals: Athletic. Flaws: Secretive. Bonds: Enemies, Criminal record, Rich. Occupation: Bellfounder

Voice: Speaks in third person

Attributes [hide]

Hugh Darby, Male Human Expert 1
Medium (6'3") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)16 (+3) 12 (+1)10 (+0)
Skills Animal Handling +3, Arcana +5
Senses Passive Perception 11
Languages Common, Draconic, Gnoll, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 30 gp.


Social Check DCs


Himo Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He usually wears his tan robe and has his nunchaku always slung over his shoulder. His whole body is exceptionally muscular. His auburn hair is still thick. He is baby faced.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Himo is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast island. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: He's repulsed by the PC.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: Immigrant, Nature. Occupation: Shepherd

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Himo Teinithra, Male Elf Expert 2
Medium (4'10") Elf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Acrobatics +2, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 210 gp. Jasper (30 gp). Moss agate (13 gp). Brown-green garnet (110 gp). 1 Tanglefoot bags.


Social Check DCs


Gerard Suithrasas, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears an entirely yellow suit with black socks and a vest with buckled shoes. He is physically well-built. He wears his golden hair up. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He also hits on women, regardless of circumstances.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He seems to be bored by most things; and he has a crush on the local sage

Flaws: Insane, Mundane, Antagonistic. Bonds: Attractive, Has a crush. Occupation: Bounty Hunter

Voice: Speaks with back of mouth

Attributes [hide]

Gerard Suithrasas, Male Half-Elf Paladin 5
Medium (4'10") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 39 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)14 (+2) 14 (+2)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven, Giant, Terran
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: Freshwater pearl (8 gp). Golden yellow topaz (1500 gp). Zircon (80 gp). Fiery yellow corundum (1100 gp).


Social Check DCs

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