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NPC Generator

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Lvl.
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Ability Scores
Seed

Advanced [show]


Hugh Brixton, Male Human [Permalink]

Personal [hide]

Description: An older man who is generally well dressed albeit a few years behind the times, he is not a threatening figure. His auburn hair is lengthy and is close to two feet long. His gray eyes have a joyful gleam in them most of the time.

Personality: A deeply religious man he believes everything happens for a reason. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born in the north. Cursed with vampirism at a very young age, Hugh has worked very hard to control his curse. He now travels the world, in search of power and loot.

Motivation: He wants to meet his childhood hero; and meet up once more with his childhood friend

Flaws: Disease. Bonds: Attractive, Religious, Adventurer, Immigrant. Occupation: Fortune-teller

Voice: Dark and ominous

Attributes [hide]

Hugh Brixton, Male Human Druid 4
Medium (5'11") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 16 (+3)9 (-1) 15 (+2)11 (+0)
Skills Intimidation +2, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: Just what you see.


Social Check DCs


Percival Spaulding, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear violet pants and tee shirts. He has done his best to style his golden hair to look like a famous performer. His eyes are hazel and he is always smoking a pipe.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Brewer but believes his peers are too gung-ho.

History: The child of southern immigrants he idolized his father. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.

Motivation: Wants to have a good time and be beloved; and meet up once more with his childhood friend

Ideals: Pacifist, Optimist. Flaws: Disease. Bonds: Immigrant, Adventurer. Occupation: Brewer

Voice: Sounds elderly

Attributes [hide]

Percival Spaulding, Male Human Expert 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)8 (-1) 15 (+2)12 (+1)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 70 gp.


Social Check DCs


Merihim Conviction, Male Tiefling [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he wears bulky brown painted plate armor. His dark red hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.

Personality: This man loves singing and to teach people singing more than just about anything. He receives visions of the future at random moments

History: His parents moved while he was still in utero so he is the first generation to be born here. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted martial powers by his dying brother.

Motivation: He feels threatened by others; and he is wracked by social anxiety

Ideals: Artistic, Gifted. Flaws: Fearful. Bonds: Attractive, Immigrant. Occupation: Performer

Voice: High pitched and raspy

Attributes [hide]

Merihim Conviction, Male Tiefling Expert 8
Medium (5'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 11
Hit Points 36 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)10 (+0) 11 (+0)17 (+3)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3

Possessions: 6000 sp. Sard (70 gp).


Social Check DCs


Boddynock Raulnor, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a grey shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His long auburn hair is drawn into a two foot long braid. His eyes are hazel.

Personality: He is not truly malevolent, but he is obsessed with singing. He constantly tries to fill his life with singing. He works hard and plays hard.

History: Boddynock lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has worked as a Masseuse like his mother before him.

Motivation: He is compelled to act according to his religious beliefs; and to unite with his sister

Ideals: Artistic. Flaws: Hedonist. Bonds: Family, Job, Religious. Occupation: Masseuse

Voice: Low rumbling, strings words together

Attributes [hide]

Boddynock Raulnor, Male Gnome Fighter 2
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 18 (+4)11 (+0) 8 (-1)14 (+2)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3

Possessions: 370 gp.


Social Check DCs

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