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NPC Generator

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Advanced [show]


Orryn Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black leather gloves, a black jacket, and tight pants. His silver hair is heavily combed to the left. His eyes are violet and catlike.

Personality: Calm and collected, he is a well trained Ploughman. He invites people to come help in his community garden.

History: He was always a brilliant, if unscrupulous mind. He worked as a nervous Ploughman and found it very stressful. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: Someone believes him a fraud; and sabotage a competitor

Ideals: Philantrophist, Logical. Flaws: Insane. Bonds: Job, Enemies. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Orryn Albaratie, Male Gnome Fighter 8
Small (3'7") Gnome, Neutral Good (CR 8)
Armor Class 10
Hit Points 50 (8d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 13 (+1)12 (+1) 13 (+1)12 (+1)
Skills Investigation +4, Performance +4
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Dondon Whispermouse, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a green vest and prefers grey and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has a auburn handlebar mustache and slicked back auburn hair. His amber eyes peer out from beneath his broad green hat.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: He was born in the east, but his parents moved at a very young age to the south. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He bought a scythe and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wishes to resurrect an old love; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly. Bonds: Nature, In love, Immigrant. Occupation: Courier

Voice: Complex vocabulary, royal

Attributes [hide]

Dondon Whispermouse, Male Halfling Paladin 2
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 17 (+3)9 (-1) 15 (+2)11 (+0)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 310 gp.


Social Check DCs


Sethrekar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of monstrous two handed axes on his belt, each one with a amethyst on the hilt. His rusty crest is singed and shortened. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He does not believe in violence as a means to an end. He is a dedicated Marshal but believes his peers are too gung-ho.

History: When he was but 7 years old his parents immigrated from the west. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now spends his time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Philantrophist, Pacifist. Flaws: Ugly. Bonds: Immigrant. Occupation: Marshal

Voice: Uses sign language

Attributes [hide]

Sethrekar Xephyrbahnor, Male Dragonborn Paladin 8
Medium (6'1") Dragonborn, Neutral Evil (CR 8)
Armor Class 13
Hit Points 79 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 18 (+4)13 (+1) 10 (+0)14 (+2)
Skills Arcana +4, Survival +3
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110

Possessions: Golden yellow topaz (200 gp). Star rose quartz (20 gp). Chrysoprase (20 gp).


Social Check DCs


Right-Handed Of Storm, Male Tabaxi [Permalink]

Personal [hide]

Description: A pudgy man standing about 5'5" has a big stupid grin on his face most of the time. He tends to wear a large violet jacket. His orange fur has been sun bleached extensively. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Tabaxis became a terror of the countryside. After a long history of fighting, Right-Handed and his spouse have recently divorced.

Motivation: Wants his loneliness to end; and his religion dominates his actions

Ideals: Gifted. Flaws: Ugly, Greedy, Antagonistic. Bonds: Religious, Has a crush. Occupation: Priest

Voice: Irish accent

Attributes [hide]

Right-Handed Of Storm, Male Tabaxi Expert 10
Medium (5'5") Tabaxi, Chaotic Good (CR 10)
Armor Class 11
Hit Points 41 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 11 (+0)14 (+2) 11 (+0)17 (+3)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 10
Languages Common, Gnoll, Abyssal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3

Possessions: 11000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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