Tricking Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is generally shirtless and showing off his tattooed chest. His lavender fur is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He believes the world needs to unite to get rid of dire rats once and for all.
History: When he was but 6 years old his parents immigrated from the south. He was an athlete and attended two major summer competitions. He never won. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Athletic, Persistence. Flaws: Shy. Bonds: Enemies, Immigrant, Job. Occupation: Engraver
Voice: Stutters
Attributes [hide]
Medium (6'10") Tabaxi, Neutral Good (CR 16)
Armor Class 13
Hit Points 165 (16d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 16 (+3) | 17 (+3) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Gnome, Terran
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3
Possessions: 5000 gp. Golden circlet with four aquamarines (4000 gp). Jeweled electrum ring (5000 gp). Solid gold idol (700 gp). A life-sized copper and silver statuette of a cockatrice. (20 gp). Fire opal pendant on a fine gold chain (2200 gp). Brass mug with jade inlays (200 gp). Brass mug with jade inlays (200 gp).
Raer Wallace, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is wearing colorful clothing, dressed as a Spy. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He wears his auburn hair down. He has a dull look in his violet eyes.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: The child of western immigrants he idolized his mother. Raer was born on a far western plains where he grew up under the tutelage of his mother, an expert Spy. He has been saving his money to try and buy his sister's freedom.
Motivation: He feels threatened by others; and he has a rivalry with the church that dominates his actions
Flaws: Fearful. Bonds: Rich, Guardian, Religious, Immigrant, Family. Occupation: Spy
Voice: Sleepy voice
Attributes [hide]
Medium (5'1") Half-Elf, Neutral Good (CR 7)
Armor Class 10
Hit Points 28 (7d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 8 (-1) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Ignan, Goblin
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 |
Possessions: 12000 sp.
Halander Goldfound, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and wears bulky violet painted plate armor. His blonde hair is cut jaggedly and amateurishly. His green eyes are passionate and lively.
Personality: Prone to second guessing himself, he comes off as nervous. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: Halander was born the youngest of three triplets. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Unemployed.
Motivation: Retire the richest man in the east; and regain custody of his son
Ideals: Artistic, Entrepeneur. Flaws: Shy. Bonds: Family, Job. Occupation: Unemployed
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 15)
Armor Class 12
Hit Points 89 (15d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 13 (+1) | 14 (+2) | 19 (+4) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Gnome, Druidic, Dwarven, Infernal
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 6 | 5 | 5 |
Possessions: 700 pp. Amethyst (90 gp). Golden yellow topaz (1300 gp). Carnelian (70 gp). Rock crystal (70 gp). Jet (90 gp). Violet garnet (1300 gp). Deep green spinel (90 gp). Alexandrite (1300 gp). Freshwater pearl (16 gp). Onyx (70 gp). Rock crystal (70 gp). Chrysoprase (70 gp). Tourmaline (90 gp). Jade (90 gp). Violet garnet (1300 gp). Black pearl (1300 gp). Citrine (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Anverth Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many tan ritualistic tattoos. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears his black hair up. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: Sold as a small child to a slaver, Anverth was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has achieved small success as a Mason.
Motivation: Expand his business.
Ideals: Joker. Bonds: Poor, Attractive, Mentor, Job. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 10)
Armor Class 12
Hit Points 85 (10d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Dwarven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
Possessions: 2100 gp. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

